This tutorial should cover the modelling, skinning and animation of human body, plus facial expressions.
There are some tools to generate human body from parameters like:
- [makehuman] free software program (gpl). The models generated are under MIT license. The models generated can be easily imported in blender.
Use lightwave(obj) export. The exported file is located at ...\Documents\makehuman
Delete the original cube first. The human object is smaller than the standard cube. Use the UVImage editor to see the UV mapping but it actually uses a texture stored in the image file texture.png
links to anatomy sites :