Blender 3D: HotKeys/3D View/UV Face Select Mode
UV Face Select Mode HotKeys
editA
AKEY — if nothing is selected, then selects everything; otherwise, deselects everything.
SHIFT+AKEY - brings up the toolbox.
CTRL+AKEY - prompts to "Apply Changes." Size and rotation changes to the model object become permanent.
B
BKEY - Activates box-select tool.
C
- CKEY - (Pre-Blender-2.5) Centers the 3D View where the 3D cursor currently is.
- CKEY — (Blender 2.5) Circle Select. Use NUM+ to increase, NUM- to decrease, or MW to adjust the circle size. Drag over vertices/edges/faces with LMB to add them to selection, MMB to remove them from selection. Leave Circle Select with RMB or ESC.
D
DKEY - Brings up a Draw Type menu.
E
F
G
GKEY - "Grabs" the current selection and allows you to move it around with the mouse. Hold down SHIFT while moving for finer control. Use LMB, ENTER, or SPACE to drop it in place. Use RMB or ESC to cancel the move.
- GKEY XKEY — move only along global X-axis
- GKEY XKEY XKEY — move only along object’s X-axis
- GKEY SHIFT+XKEY — move except along global X-axis
- GKEY YKEY — move only along global Y-axis
- GKEY YKEY YKEY — move only along object’s Y-axis
- GKEY SHIFT+YKEY — move except along global Y-axis
- GKEY ZKEY — move only along global Z-axis
- GKEY ZKEY ZKEY — move only along object’s Z-axis
- GKEY SHIFT+ZKEY — move except along global Z-axis
- GKEY XKEY SHIFT+XKEY — move except along object’s X-axis
- GKEY SHIFT+XKEY SHIFT+XKEY — move except along object’s X-axis
- GKEY YKEY SHIFT+YKEY — move except along object’s Y-axis
- GKEY SHIFT+YKEY SHIFT+YKEY — move except along object’s Y-axis
- GKEY ZKEY SHIFT+ZKEY — move except along object’s Z-axis
- GKEY SHIFT+ZKEY SHIFT+ZKEY — move except along object’s Z-axis
GKEY XKEY - Grabs the selection and locks its Z and Y position. In this mode it will only move along the global X axis.
GKEY XKEY XKEY - Grabs the selection and locks its Z and Y position on the local axis. In this mode the selection will only move along the local X axis.
GKEY YKEY - Grabs the selection and locks its Z and X position. In this mode it will only move along the global Y axis.
GKEY YKEY YKEY - Grabs the selection and locks its Z and X position on the local axis. In this mode the selection will only move along the local Y axis.
GKEY ZKEY - Grabs the selection and locks its X and Y position. In this mode it will only move along the global Z axis.
GKEY ZKEY ZKEY - Grabs the selection and locks its X and Y position on the local axis. In this mode the selection will only move along the local Z axis.
H
I
IKEY - inserts an animation keyframe.
J
K
L
M
MKEY - move selection to a different layer.
N
- NKEY - (Pre-Blender-2.5) brings up a Transform Properties mini window.
- NKEY — (Blender 2.5) show/hide Properties.
O
P
PKEY - starts the game engine.
Q
QKEY - does nothing (to avoid confusion with CTRL+QKEY)
R
S
SKEY - begins scaling (resizing) of the selection. Move the mouse to scale larger or smaller. Hold down SHIFT while moving for finer control. Press LMB, ENTER, or SPACE to confirm the scaling. Press RMB or ESC to cancel the scaling.
- SKEY XKEY — scale only along global X-axis
- SKEY XKEY XKEY — scale only along object’s X-axis
- SKEY SHIFT+XKEY — scale except along global X-axis
- SKEY YKEY — scale only along global Y-axis
- SKEY YKEY YKEY — scale only along object’s Y-axis
- SKEY SHIFT+YKEY — scale except along global Y-axis
- SKEY ZKEY — scale only along global Z-axis
- SKEY ZKEY ZKEY — scale only along object’s Z-axis
- SKEY SHIFT+ZKEY — scale except along global Z-axis
- SKEY XKEY SHIFT+XKEY — scale except along object’s X-axis
- SKEY SHIFT+XKEY SHIFT+XKEY — scale except along object’s X-axis
- SKEY YKEY SHIFT+YKEY — scale except along object’s Y-axis
- SKEY SHIFT+YKEY SHIFT+YKEY — scale except along object’s Y-axis
- SKEY ZKEY SHIFT+ZKEY — scale except along object’s Z-axis
- SKEY SHIFT+ZKEY SHIFT+ZKEY — scale except along object’s Z-axis
T
TKEY — (Blender 2.5) show/hide Tool Shelf.
U
V
W
X
XKEY - delete the selection.
Y
Z
ZKEY - Toggles between drawing the scene in wireframe and solid mode.
TAB
TAB - toggles in and out of Edit Mode of the selected, active object.