Top, Chapters: 1, 2, 3, 4, 5, 6, 7, 8, 9, A
Dynamic programming can be thought of as an optimization technique for particular classes of backtracking algorithms where subproblems are repeatedly solved. Note that the term dynamic in dynamic programming should not be confused with dynamic programming languages, like Scheme or Lisp. Nor should the term programming be confused with the act of writing computer programs. In the context of algorithms, dynamic programming always refers to the technique of filling in a table with values computed from other table values. (It's dynamic because the values in the table are filled in by the algorithm based on other values of the table, and it's programming in the sense of setting things in a table, like how television programming is concerned with when to broadcast what shows.)
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Fibonacci NumbersEdit
Before presenting the dynamic programming technique, it will be useful to first show a related technique, called memoization, on a toy example: The Fibonacci numbers. What we want is a routine to compute the nth Fibonacci number:
// fib  compute Fibonacci(n) function fib(integer n): integer
By definition, the nth Fibonacci number, denoted is
How would one create a good algorithm for finding the nth Fibonaccinumber? Let's begin with the naive algorithm, which codes the mathematical definition:
// fib  compute Fibonacci(n) function fib(integer n): integer assert (n >= 0) if n == 0: return 0 fi if n == 1: return 1 fi return fib(n  1) + fib(n  2) end
Note that this is a toy example because there is already a mathematically closed form for :
where:
This latter equation is known as the Golden Ratio. Thus, a program could efficiently calculate for even very large n. However, it's instructive to understand what's so inefficient about the current algorithm.
To analyze the running time of fib we should look at a call tree for something even as small as the sixth Fibonacci number:
Every leaf of the call tree has the value 0 or 1, and the sum of these values is the final result. So, for any n, the number of leaves in the call tree is actually itself! The closed form thus tells us that the number of leaves in fib(n) is approximately equal to
(Note the algebraic manipulation used above to make the base of the exponent the number 2.) This means that there are far too many leaves, particularly considering the repeated patterns found in the call tree above.
One optimization we can make is to save a result in a table once it's already been computed, so that the same result needs to be computed only once. The optimization process is called memoization and conforms to the following methodology:
Memoization Methodology

Consider the solution presented in the backtracking chapter for the Longest Common Subsequence problem. In the execution of that algorithm, many common subproblems were computed repeatedly. As an optimization, we can compute these subproblems once and then store the result to read back later. A recursive memoization algorithm can be turned "bottomup" into an iterative algorithm that fills in a table of solutions to subproblems. Some of the subproblems solved might not be needed by the end result (and that is where dynamic programming differs from memoization), but dynamic programming can be very efficient because the iterative version can better use the cache and have less call overhead. Asymptotically, dynamic programming and memoization have the same complexity.
So how would a fibonacci program using memoization work? Consider the following program (f[n] contains the nth Fibonaccinumber if has been calculated, 1 otherwise):
function fib(integer n): integer if n == 0 or n == 1: return n elseif f[n] != 1: return f[n] else f[n] = fib(n  1) + fib(n  2) return f[n] fi end
The code should be pretty obvious. If the value of fib(n) already has been calculated it's stored in f[n] and then returned instead of calculating it again. That means all the copies of the subcall trees are removed from the calculation.
The values in the blue boxes are values that already have been calculated and the calls can thus be skipped. It is thus a lot faster than the straightforward recursive algorithm. Since every value less than n is calculated once, and only once, the first time you execute it, the asymptotic running time is . Any other calls to it will take since the values have been precalculated (assuming each subsequent call's argument is less than n).
The algorithm does consume a lot of memory. When we calculate fib(n), the values fib(0) to fib(n) are stored in main memory. Can this be improved? Yes it can, although the running time of subsequent calls are obviously lost since the values aren't stored. Since the value of fib(n) only depends on fib(n1) and fib(n2) we can discard the other values by going bottomup. If we want to calculate fib(n), we first calculate fib(2) = fib(0) + fib(1). Then we can calculate fib(3) by adding fib(1) and fib(2). After that, fib(0) and fib(1) can be discarded, since we don't need them to calculate any more values. From fib(2) and fib(3) we calculate fib(4) and discard fib(2), then we calculate fib(5) and discard fib(3), etc. etc. The code goes something like this:
function fib(integer n): integer if n == 0 or n == 1: return n fi let u := 0 let v := 1 for i := 2 to n: let t := u + v u := v v := t repeat return v end
We can modify the code to store the values in an array for subsequent calls, but the point is that we don't have to. This method is typical for dynamic programming. First we identify what subproblems need to be solved in order to solve the entire problem, and then we calculate the values bottomup using an iterative process.
Longest Common Subsequence (DP version)Edit
The problem of Longest Common Subsequence (LCS) involves comparing two given sequences of chcrarcters, to fins the longest subsequnce common to both the sequences.
Note that 'subsequence' is not 'substring'  the characters appaearing in the subsequence need not be consequtive in either of the sequences; however, the individual characters do need to be in same order as appearing in both sequences.
Given two sequences, namely,
 X = {x_{1}, x_{2}, x_{3}, ..., x_{m}} and Y = {y_{1}, y_{2}, y_{3}, ..., y_{n}}
we defineː
 Z = {z_{1}, z_{2}, z_{3}, ..., z_{k}}
as a subsequence of X, if all the characters z_{1}, z_{2}, z_{3}, ..., z_{k}, appear in X, and they appear in a strictly increasing sequence; i.e. z_{1} appears in X before z_{2}, which int turn appears before z_{3}, and so on. Once again, it is not necessary for all the characters z_{1}, z_{2}, z_{3}, ..., z_{k} to be consequtive; they must only appear in the same order in X as they are in Z. And thus, we can define Z = {z_{1}, z_{2}, z_{3}, ..., z_{k}} as a common subsequnce of X and Y, if Z appears as a subsequence in both X and Y.
The backtracking solution of LCS involves enumerating all possible subsequences of X, and check each subsequence to see whether it is also a subsequence of Y, keeping track of the logest subsequence we find [see Longest Comon Subsequence (exhaustive version)]. Since X has m characters in it, this leads to 2^{m} possible combiations. This approach, thus, takes exponential time and is impractical for long sequences.
Matrix Chain MultiplicationEdit
Suppose that you need to multiply a series of matrices together to form a product matrix :
This will require multiplications, but what is the fastest way we can form this product? Matrix multiplication is associative, that is,
for any , and so we have some choice in what multiplication we perform first. (Note that matrix multiplication is not commutative, that is, it does not hold in general that .)
Because you can only multiply two matrices at a time the product can be paranthesized in these ways:
Two matrices and can be multiplied if the number of columns in equals the number of rows in . The number of rows in their product will equal the number rows in and the number of columns will equal the number of columns in . That is, if the dimensions of is and has dimensions their product will have dimensions .
To multiply two matrices with each other we use a function called matrixmultiply that takes two matrices and returns their product. We will leave implementation of this function alone for the moment as it is not the focus of this chapter (how to multiply two matrices in the fastest way has been under intensive study for several years [TODO: propose this topic for the Advanced book]). The time this function takes to multiply two matrices of size and is proportional to the number of scalar multiplications, which is proportional to . Thus, paranthezation matters: Say that we have three matrices , and . has dimensions , has dimensions and has dimensions . Let's paranthezise them in the two possible ways and see which way requires the least amount of multiplications. The two ways are
 , and
 .
To form the product in the first way requires 75000 scalar multiplications (5*100*100=50000 to form product and another 5*100*50=25000 for the last multiplications.) This might seem like a lot, but in comparison to the 525000 scalar multiplications required by the second parenthesization (50*100*100=500000 plus 5*50*100=25000) it is miniscule! You can see why determining the parenthesization is important: imagine what would happen if we needed to multiply 50 matrices!
Forming a Recursive SolutionEdit
Note that we concentrate on finding a how many scalar multiplications are needed instead of the actual order. This is because once we have found a working algorithm to find the amount it is trivial to create an algorithm for the actual parenthesization. It will, however, be discussed in the end.
So how would an algorithm for the optimum parenthesization look? By the chapter title you might expect that a dynamic programming method is in order (not to give the answer away or anything). So how would a dynamic programming method work? Because dynamic programming algorithms are based on optimal substructure, what would the optimal substructure in this problem be?
Suppose that the optimal way to parenthesize
splits the product at :
 .
Then the optimal solution contains the optimal solutions to the two subproblems
That is, just in accordance with the fundamental principle of dynamic programming, the solution to the problem depends on the solution of smaller subproblems.
Let's say that it takes scalar multiplications to multiply matrices and , and is the number of scalar multiplications to be performed in an optimal parenthesization of the matrices . The definition of is the first step toward a solution.
When , the formulation is trivial; it is just . But what is it when the distance is larger? Using the observation above, we can derive a formulation. Suppose an optimal solution to the problem divides the matrices at matrices k and k+1 (i.e. ) then the number of scalar multiplications are.
That is, the amount of time to form the first product, the amount of time it takes to form the second product, and the amount of time it takes to multiply them together. But what is this optimal value k? The answer is, of course, the value that makes the above formula assume its minimum value. We can thus form the complete definition for the function:
A straightforward recursive solution to this would look something like this (the language is Wikicode):
function f(m, n) {
if m == n
return 0
let minCost :=
for k := m to n  1 {
v := f(m, k) + f(k + 1, n) + c(k)
if v < minCost
minCost := v
}
return minCost
}
This rather simple solution is, unfortunately, not a very good one. It spends mountains of time recomputing data and its running time is exponential.
Using the same adaptation as above we get:
function f(m, n) {
if m == n
return 0
elseif f[m,n] != 1:
return f[m,n]
fi
let minCost :=
for k := m to n  1 {
v := f(m, k) + f(k + 1, n) + c(k)
if v < minCost
minCost := v
}
f[m,n]=minCost
return minCost
}