Algorithm Implementation/Sorting/Bogosort
The algorithm bogosort (also random sort, shotgun sort or monkey sort) is a particularly ineffective sorting algorithm. Its only use is for educational purposes, to contrast it with other more realistic algorithms. If bogosort were used to sort a deck of cards, it would consist of checking if the deck were in order, and if it were not, one would throw the deck into the air, pick the cards up at random, and repeat the process until the deck is sorted. Its name comes from the word bogus.
Description of the algorithm
editFollowing is a description of the algorithm in pseudocode.
while not inOrder(deck) do shuffle(deck);
Implementations in different programming languages
editC++
edit#include <iostream>
#include <ctime>
#include <cstdlib>
#include <vector>
#include <algorithm>
#include <iterator>
using namespace std;
static const int NUM = 7;
bool IsInOrder(const vector<int>& x) {
return adjacent_find(x.begin(), x.end(), greater<int>()) == x.end();
}
int main() {
int counter = 0;
srand(time(0));
vector<int> bogo;
// Initiate the vector with NUM random numbers
generate_n(back_inserter(bogo), NUM, rand);
// Bogosort
while(!IsInOrder(bogo)) {
random_shuffle(bogo.begin(), bogo.end());
copy(bogo.begin(), bogo.end(), ostream_iterator<int>(cout, " "));
cout << "\n\n";
counter++;
}
cout << "Sorting took " << counter << " tries." << endl;
}
Java
editimport java.util.*;
public void bogoSort(List<Integer> deck) {
while(!isInOrder(deck)) {
Collections.shuffle(deck);
}
}
public boolean isInOrder(List<Integer> deck) {
for (int i = 0; i < deck.size() - 1; i++) {
if (deck.get(i) > deck.get(i+1)) return false;
}
return true;
}
Lua
editfunction is_sorted(t)
local last_v = t[1]
local current_v
for i = 2, #t do
current_v = t[i]
if last_v > current_v then
return false
end
last_v = current_v
end
return true -- if the length of the table is 1, it will return as if it is sorted
end
function bogosort(t)
while not is_sorted(t) do
local nt = {t[1]}
for i = 2, #t do
table.insert(nt, math.random(1, #nt), t[i])
end
t = nt
end
return t
end
Perl 5
edituse List::Util qw{shuffle};
sub inorder (&@) {
my $sub = shift;
while (scalar(@_) > 1) {
return unless ( $sub->(shift, $_[0]) )
}
return 1;
}
my @list = (1, 2, 3, 4, 5, 6);
@list = do { shuffle @list } until inorder { $_[0] <= $_[1] } @list;
Or, for a deck of cards:
use List::Util qw{shuffle};
sub inorder (&@) {
my $sub = shift;
while (scalar(@_) > 1) {
return unless ( $sub->(shift, $_[0]) )
}
return 1;
}
my @list = qw{2 3 4 5 6 7 8 9 A J K Q};
@list = do { shuffle @list } until inorder { $_[0] le $_[1] } @list;
Perl 6
editmy @list = 1, 2, 3, 4, 5, 6;
@list .= pick(*) until [<=] @list;
Or, for a deck of cards:
my @deck = <2 3 4 5 6 7 8 9 A J K Q>;
@deck .= pick(*) until [le] @deck;
Python
editfrom random import *
from time import *
seed()
valeurs = []
for i in range(0, 10):
valeurs.append(randint(0, 100))
def inorder(valeurs):
i = 0
j = len(valeurs)
while i + 1 < j:
if valeurs[i] > valeurs[i + 1]:
return(False)
i += 1
return(True)
def bogo(valeurs):
while not inorder(valeurs):
shuffle(valeurs)
return valeurs
start = time()
print("Before: ", valeurs)
valeurs = bogo(valeurs)
print("After: ", valeurs)
print("%.2f seconds" % (time() - start))
Ruby
editclass Array
def bogosort!
shuffle! until sorted?
end
def sorted?
each_cons(2).all? { |a,b| a <= b }
end
end
Scheme
edit(define (bogosort to-sort)
(cond
((list? to-sort) (vector->list (bogosort (list->vector to-sort))))
((sorted? to-sort) to-sort)
(else (bogosort (shuffle to-sort)))))
(define (sorted? to-sort)
(define (check-index-and-next n)
(or (>= n (- (vector-length to-sort) 1))
(and (<= (vector-ref to-sort n) (vector-ref to-sort (+ 1 n)))
(check-index-and-next (+ n 1)))))
(check-index-and-next 0))
(define (shuffle deck)
(define (set-index-to-random n)
(if (< n 1)
deck
(begin
(let ((rand (random (+ 1 n)))
(val-at-n (vector-ref deck n)))
(vector-set! deck n (vector-ref deck rand))
(vector-set! deck rand val-at-n))
(set-index-to-random (- n 1)))))
(set-index-to-random (- (vector-length deck) 1)))
Smalltalk
edit|deck|
deck := (1 to:10) asArray randomShuffle.
[ deck isSorted ] whileFalse:[
deck randomShuffle
]
Various other implementations in C++ are available, including an STL-style algorithm, which was inspired by discussions on the ACCU General mailing list.
References
edit- H. Gruber, M. Holzer and O. Ruepp: Sorting the Slow Way: An Analysis of Perversely Awful Randomized Sorting Algorithms, 4th International Conference on Fun with Algorithms, Castiglioncello, Italy, 2007, Lecture Notes in Computer Science 4475, pp. 183–197.
- Jargon File entry for bogo-sort, "the archetypal perversely awful algorithm"
External links
edit- http://c2.com/cgi/wiki?BogoSort
- Bogosort: an implementation that runs on Unix-like systems, similar to the standard sort program.
- Bogosort and jmmcg::bogosort: Simple, yet perverse, C++ implementations of the bogosort algorithm.