Algorithm Implementation/Geometry/Rectangle difference
This code implements an efficient rectangle difference algorithm, based on the 4-zone Rectangle Difference Algorithm.
Java
edit/**
* Defines a rectangle and common operations over it.
*
* @author Sinisha Djukic
* @version 1.0.0 (2001)
*/
public class Rectangle {
/**The x coordinate of the top-left corner.*/
public int x;
/**The y coordinate of the top-left corner.*/
public int y;
/**The width of the rectangle.*/
public int width;
/**The height of the rectangle.*/
public int height;
/**
* Create a new <code>Rectangle</code> given its boundary parameters.
*
* @param x x coordinate
* @param y y coordinate
* @param width rectangle width
* @param height recrangle height
*/
public Rectangle(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
/**
* Checks if the first rectangle contains the second.
*
* @param rectA first rectangle
* @param rectB second rectangle
* @return <code>true</code> if <code>rectA</code> contains <code>rectB</code>
*/
public static final boolean contains(Rectangle rectA, Rectangle rectB) {
return (rectB.x >= rectA.x) && (rectB.y >= rectA.y) &&
(rectB.x + rectB.width <= rectA.x + rectA.width) && (rectB.y + rectB.height <= rectA.y + rectA.height);
}
/**
* Checks if two rectangles intersect
*
* @param rectA first rectangle
* @param rectB second rectangle
* @return <code>true</code> if <code>rectA</code> and <code>rectB</code> intersect
*/
public static final boolean intersects(Rectangle rectA, Rectangle rectB) {
return !((rectB.x + rectB.width <= rectA.x) ||
(rectB.y + rectB.height <= rectA.y) ||
(rectB.x >= rectA.x + rectA.width) ||
(rectB.y >= rectA.y + rectA.height));
}
/**
* Computes the difference of two rectangles. Difference of two rectangles
* can produce a maximum of four rectangles. If the two rectangles do not intersect
* a zero-length array is returned.
*
* @param rectA first rectangle
* @param rectB second rectangle
* @return non-null array of <code>Rectangle</code>s, with length zero to four
*/
public static Rectangle[] difference(Rectangle rectA, Rectangle rectB) {
if (rectB == null || !intersects(rectA, rectB) || contains(rectB, rectA))
return new Rectangle[0];
Rectangle result[] = null;
Rectangle top = null, bottom = null, left = null, right = null;
int rectCount = 0;
//compute the top rectangle
int raHeight = rectB.y - rectA.y;
if(raHeight>0) {
top = new Rectangle(rectA.x, rectA.y, rectA.width, raHeight);
rectCount++;
}
//compute the bottom rectangle
int rbY = rectB.y + rectB.height;
int rbHeight = rectA.height - (rbY - rectA.y);
if ( rbHeight > 0 && rbY < rectA.y + rectA.height ) {
bottom = new Rectangle(rectA.x, rbY, rectA.width, rbHeight);
rectCount++;
}
int rectAYH = rectA.y+rectA.height;
int y1 = rectB.y > rectA.y ? rectB.y : rectA.y;
int y2 = rbY < rectAYH ? rbY : rectAYH;
int rcHeight = y2 - y1;
//compute the left rectangle
int rcWidth = rectB.x - rectA.x;
if ( rcWidth > 0 && rcHeight > 0 ) {
left = new Rectangle(rectA.x, y1, rcWidth, rcHeight);
rectCount++;
}
//compute the right rectangle
int rbX = rectB.x + rectB.width;
int rdWidth = rectA.width - (rbX - rectA.x);
if ( rdWidth > 0 ) {
right = new Rectangle(rbX, y1, rdWidth, rcHeight);
rectCount++;
}
result = new Rectangle[rectCount];
rectCount = 0;
if(top != null)
result[rectCount++] = top;
if(bottom != null)
result[rectCount++] = bottom;
if(left != null)
result[rectCount++] = left;
if(right != null)
result[rectCount++] = right;
return result;
}
}