APE Users Guide

APE Users Guide is a book designed to help you get the most out of the open source 2D physics engine APE.

AboutEdit

APE (Actionscript Physics Engine) is written in AS3 and is designed for use in Flash or Flex games and applications.

OverviewEdit

 
A CircleParticle and a RectangleParticle connected by a SpringConstraint

APE is a 2D physics engine written in Actionscript 3 for use in Flash and Flex.

You can simulate 2D dynamics by using particles and connecting them with constraints to create more complex shapes. The engine currently has 3 different kinds of particle classes - the CircleParticle, RectangleParticle, and WheelParticle, and one type of constraint - the SpringConstraint.

SetupEdit

Flex Builder 2Edit

Flash CS3Edit

A good tutorial here (this is Part 2, which directly addresses Flash CS3, as opposed to part one which works with Flex): http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/

ParticlesEdit

CircleParticleEdit

RectangleParticleEdit

WheelParticleEdit

ConstraintsEdit

SpringConstraintEdit

GroupingEdit

GroupEdit

CompositeEdit

CollisionsEdit

Static Collision TestsEdit

MultisamplingEdit

Painting and RenderingEdit

Built-in methodsEdit

Custom methods and overridingEdit

LicenseEdit

APE is released under the open source MIT license.