APE Users Guide
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APE Users Guide is a book designed to help you get the most out of the open source 2D physics engine APE.
About edit
APE (Actionscript Physics Engine) is written in AS3 and is designed for use in Flash or Flex games and applications.
Overview edit
APE is a 2D physics engine written in Actionscript 3 for use in Flash and Flex.
You can simulate 2D dynamics by using particles and connecting them with constraints to create more complex shapes. The engine currently has 3 different kinds of particle classes - the CircleParticle, RectangleParticle, and WheelParticle, and one type of constraint - the SpringConstraint.
Setup edit
Flex Builder 2 edit
Flash CS3 edit
A good tutorial here (this is Part 2, which directly addresses Flash CS3, as opposed to part one which works with Flex): http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/
Particles edit
CircleParticle edit
RectangleParticle edit
WheelParticle edit
Constraints edit
SpringConstraint edit
Grouping edit
Group edit
Composite edit
Collisions edit
Static Collision Tests edit
Multisampling edit
Painting and Rendering edit
Built-in methods edit
Custom methods and overriding edit
License edit
APE is released under the open source MIT license.