APE Users Guide is a book designed to help you get the most out of the open source 2D physics engine APE.

About edit

APE (Actionscript Physics Engine) is written in AS3 and is designed for use in Flash or Flex games and applications.

Overview edit

A CircleParticle and a RectangleParticle connected by a SpringConstraint

APE is a 2D physics engine written in Actionscript 3 for use in Flash and Flex.

You can simulate 2D dynamics by using particles and connecting them with constraints to create more complex shapes. The engine currently has 3 different kinds of particle classes - the CircleParticle, RectangleParticle, and WheelParticle, and one type of constraint - the SpringConstraint.

Setup edit

Flex Builder 2 edit

Flash CS3 edit

A good tutorial here (this is Part 2, which directly addresses Flash CS3, as opposed to part one which works with Flex): http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/

Particles edit

CircleParticle edit

RectangleParticle edit

WheelParticle edit

Constraints edit

SpringConstraint edit

Grouping edit

Group edit

Composite edit

Collisions edit

Static Collision Tests edit

Multisampling edit

Painting and Rendering edit

Built-in methods edit

Custom methods and overriding edit

License edit

APE is released under the open source MIT license.