APE Users Guide
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APE Users Guide is a book designed to help you get the most out of the open source 2D physics engine APE.
- 1 About
- 2 Overview
- 3 Setup
- 4 Particles
- 5 Constraints
- 6 Grouping
- 7 Collisions
- 8 Painting and Rendering
- 9 License
APE (Actionscript Physics Engine) is written in AS3 and is designed for use in Flash or Flex games and applications.
APE is a 2D physics engine written in Actionscript 3 for use in Flash and Flex.
You can simulate 2D dynamics by using particles and connecting them with constraints to create more complex shapes. The engine currently has 3 different kinds of particle classes - the CircleParticle, RectangleParticle, and WheelParticle, and one type of constraint - the SpringConstraint.
Flex Builder 2Edit
A good tutorial here (this is Part 2, which directly addresses Flash CS3, as opposed to part one which works with Flex): http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/
Static Collision TestsEdit
Painting and RenderingEdit
Custom methods and overridingEdit
APE is released under the open source MIT license.