A-level Computing 2009/AQA/The Computing Practical Project
This chapter aims to give you the skills to complete your A2 Computing project. Unlike the rest of the course this unit is entirely based on coursework submitted in May. This is great because if you work hard enough then you can make sure you get some really good marks, you have access to the mark scheme after all!
Your project involves making a complex programming project that will likely involve data processing, and then writing a report about it. You have to make a program for a real user, this is very important, you can't just make them up. It doesn't have to be incredibly complicated, but you need a degree of complexity in order to write a good report. You can write a computer game but they can be an awful lot of work (2–3 years with a team of 40+ people for the latest console games) and it's often difficult to find a real life user and a real need.
Over the course of the project you will be creating a report. This is really important and lots of people spend so much time coding that they forget to complete the write up. The write up is worth nearly 70% of the mark and will take you through a waterfall model of system development. There are many other forms of system development out there and you might find yourself completing sections of the course not necessarily in the order given, the important thing is that you make it a cohesive whole and complete everything.
Please use the links below to get you started and note where all the marks are awarded, you might create a brilliant bit of code but if you don't complete your writeup your grade will suffer.
Chapter | Marks | Percentage |
---|---|---|
Picking a project | - | - |
Analysis | 12 | 16 |
Design | 12 | 16 |
Technical Solution | 20 | 26.7 |
System Testing | 8 | 10.7 |
System Maintenance | 7 | 9.3 |
User Manual | 10 | 13.3 |
Quality of Writing | part of user manual (3) |
- |
Appraisal | 6 | 8 |
TOTAL: | 75 | 100 |