A-level Computing/AQA/Paper 1/Skeleton program/2022
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Section C Predictions
editThe 2022 paper 1 will contain 5 questions worth 17 marks. As long as you know the program well, this will be a walk in the park.
06. This question is about the Breakthrough class.
06.1 State the name of a Boolean attribute in the Breakthrough class. [1 mark]
06.2 State the name of a method in the Breakthrough class that uses exception handling. [1 mark]
06.3 With reference to the CreateStandardDeck and AddDifficultyCardsToDeck methods and the "game1.txt" file - how many cards in total are in the deck? [1 mark]
06.4 With reference to the "game1.txt" saved game file, state what each line of the saved game file represents. [2 marks]
07. This question is about the method __Loadlocks in the Breakthrough class.
07.1 State the datatype used for __Locks. [1 mark]
07.2 State a correctly formatted single line which could be added to the "locks.txt" file to represent a 3-challenge lock needing an Acute Pick, Basic File and a Crude Key to open it. [1 mark]
08. This question is about the CreateStandardDeck and AddDifficultyCardsToDeck methods in the Breakthrough class.
08.1 State the type of iteration used. [1 mark]
08.2 State how many difficulty cards are generated when the game is run.
08.3 State how many other cards are generated when the game is run.
08.4 If we wished to make the game less difficult (reducing the number of difficulty cards from five to three), describe the necessary code changes which would need to be made assuming we wanted to keep the overall total number of cards the same.
- Question about a class?
- Question about a second class?
- Question about a third class?
- Question about a class diagram?
- Question about a game functionality such as how to tell if game is ended?
- Question about why text files were used over other file types to store data?
These predictions are made based on last year's Advanced Subsidiary paper
Section D Predictions
editProgramming Questions on Skeleton Program
- The 2022 paper 1 contains 4 questions: a 5 mark, a 9 mark question, a 10 mark question and one 13 mark question - these marks include the screen capture(s), so the likely marks for the coding will be 1-2 marks lower.
- The 2021 paper 1 contained ...
- The 2020 paper 1 contained 4 questions: a 6 mark, an 8 mark question, a 11 mark question and one 12 mark question - these marks include the screen capture(s), so the likely marks for the coding will be 1-2 marks lower.
- The 2019 paper 1 contained 4 questions: a 5 mark, an 8 mark question, a 9 mark question and one 13 mark question - these marks include the screen capture(s), so the marks for the coding will be 1-2 marks lower.
- The 2018 paper 1 contained one 2 mark question, a 5 mark question, two 9 mark questions, and one 12 mark question - these marks include the screen capture(s).
- The 2017 paper 1 contained a 5 mark question, three 6 mark questions, and one 12 mark question.
Current questions are speculation by contributors to this page.
Fix Key 1-5.
editFix "IndexOutOfRange" exception caused by inputting a card number not in the range 1 to 5.
C#:
private int GetCardChoice() {
do {
Console.Write("Enter a number between 1 and 5 to specify card to use:> ");
Choice = Console.ReadLine();
loop = !int.TryParse(Choice, out Value);
if (Value > 0 && Value < 6) {
inRange = true;
}
else {
inRange = false;
}
} while (!inRange || loop)
return Value;
}
Delphi/Pascal:
Java:
private int getCardChoice() {
String choice;
int value = 0;
boolean parsed;
do {
Console.write("Enter a number between 1 and 5 to specify card to use:> ");
choice = Console.readLine();
try {
value = Integer.parseInt(choice);
parsed = true;
} catch (NumberFormatException e) {
parsed = false;
}
} while (!parsed || value < 1 || value > 5);
return value;
}
Python:
This handles characters and out of range integers entered.
def __GetCardChoice(self):
Choice = 0
while not 0 < Choice < 6:
try:
Choice = int(input("Enter a number between 1 and 5 to specify card to use:> "))
except:
pass
return Choice
VB.NET:
Private Function GetCardChoice() As Integer
Dim Choice As Integer = 0
Dim Value As Integer
While Choice < 1 Or Choice > 5
Try
Do
Console.Write("Enter a number between 1 and 5 to specify card to use:> ")
Choice = Console.ReadLine()
Loop Until Integer.TryParse(Choice, Value)
Catch ex As Exception
End Try
End While
Return Value
End Function
Private Function GetCardChoice() As Integer
Dim Choice As String
Dim Value As Integer
Do
Console.Write("Enter a number between 1 and 5 to specify card to use:> ")
Choice = Console.ReadLine()
Loop Until Integer.TryParse(Choice, Value) And (Value > 0 And Value < 6)
Return Value
End Function
Add Load Function
editAdd functionality to select (load) a specific (saved) game file (currently no choice is given).
C#:
private void SetupGame()
{
string Choice;
Console.Write("Enter L to load a game from a file, anything else to play a new game:> ");
Choice = Console.ReadLine().ToUpper();
if (Choice == "L")
{
//Loading
Console.WriteLine("Please Enter the filename");
string filename = Console.ReadLine();
if (!LoadGame(filename + ".txt"))
{
GameOver = true;
}
//Loading
}
else
{
CreateStandardDeck();
Deck.Shuffle();
for (int Count = 1; Count <= 5; Count++)
{
MoveCard(Deck, Hand, Deck.GetCardNumberAt(0));
}
AddDifficultyCardsToDeck();
Deck.Shuffle();
CurrentLock = GetRandomLock();
}
}
Delphi/Pascal:
Java:
private void setupGame() {
String choice;
Console.write("Enter L to load a game from a file, anything else to play a new game:> ");
choice = Console.readLine().toUpperCase();
if (choice.equals("L")) {
Console.write("Enter file to load:> ");
String name = Console.readLine();
if (!loadGame(name)) {
gameOver = true;
}
} else {
createStandardDeck();
deck.shuffle();
for (int count = 1; count <= 5; count++) {
moveCard(deck, hand, deck.getCardNumberAt(0));
}
addDifficultyCardsToDeck();
deck.shuffle();
currentLock = getRandomLock();
}
}
Python:
def __SetupGame(self):
Choice = input("Enter L to load a game from a file, anything else to play a new game:> ").upper()
if Choice == "L":
if not self.__LoadGame( input("Enter file to load:> ")):
self.__GameOver = True
else:
self.__CreateStandardDeck()
self.__Deck.Shuffle()
for Count in range(5):
self.__MoveCard(self.__Deck, self.__Hand, self.__Deck.GetCardNumberAt(0))
self.__AddDifficultyCardsToDeck()
self.__Deck.Shuffle()
self.__CurrentLock = self.__GetRandomLock()
VB.NET:
Private Sub SetupGame()
Dim Choice As String
Console.Write("Enter L to load a game from a file, anything else to play a new game:> ")
Choice = Console.ReadLine().ToUpper()
If Choice = "L" Then
Dim file As String
Console.WriteLine("Enter File to load")
file = Console.ReadLine
If Not LoadGame(file) Then
GameOver = True
End If
Else
CreateStandardDeck()
Deck.Shuffle()
For Count = 1 To 5
MoveCard(Deck, Hand, Deck.GetCardNumberAt(0))
Next
AddDifficultyCardsToDeck()
Deck.Shuffle()
CurrentLock = GetRandomLock()
End If
End Sub
Require player to complete challenges in order
editCurrently the challenges for a lock do not need to be completed in order. Change the functionality to only allow the user to complete challenges for a lock in the order they are listed.
C#:
public virtual bool CheckIfConditionMet(string sequence)
{
foreach (var C in Challenges)
{
if (!C.GetMet() && sequence == ConvertConditionToString(C.GetCondition()))
{
C.SetMet(true);
return true;
}
else if (!C.GetMet() && sequence != ConvertConditionToString(C.GetCondition()))
{
return false;
}
}
return false;
}
Delphi/Pascal:
Java:
public boolean checkIfConditionMet(String sequence) {
for (Challenge c : challenges) {
if (!c.getMet()) {
if (sequence.equals(convertConditionToString(c.getCondition()))) {
c.SetMet(true);
return true;
}
else {
return false;
}
}
}
return false;
}
Python:
def CheckIfConditionMet(self, Sequence):
for C in self._Challenges:
if not C.GetMet():
if Sequence == self.__ConvertConditionToString(C.GetCondition()):
C.SetMet(True)
return True
else:
return False
return False
VB.NET:
Public Overridable Function CheckIfConditionMet(ByVal Sequence As String) As Boolean For Each C In Challenges If Not C.GetMet() Then If Sequence = ConvertConditionToString(C.GetCondition()) Then C.SetMet(True) Return True Else Return False End If End If Next Return False End Function
Difficulty card functionality
editAt the moment a difficulty card will give the user the option to discard 5 cards OR discard a key by selecting it using 1-5. Change the functionality to force the user to select a key to discard OR if no keys are in the players hand then discard 5 cards from the deck.
C#:
if (Hand.GetNumberOfCards() == 0)
{
Console.Write("5 Cards have been discarded from the deck ");
Discard.AddCard(CurrentCard);
CurrentCard.Process(Deck, Discard, Hand, Sequence, CurrentLock, "D", cardChoice);
}
else
{
int Keys = 0, val, newKeys;
string Choice = "";
for (int CurCard = 0; CurCard < Hand.GetNumberOfCards(); CurCard++)
{
if (Hand.GetCardDescriptionAt(CurCard)[0] == 'K')
Keys += 1;
}
if (Keys > 0)
{
do
{
newKeys = 0;
do
{
Console.Write("To deal with this you need to select a card to discard ");
Console.Write("(enter 1-5 to specify position of key):> ");
Choice = Console.ReadLine();
} while (!int.TryParse(Choice, out val));
Discard.AddCard(CurrentCard);
CurrentCard.Process(Deck, Discard, Hand, Sequence, CurrentLock, Choice, cardChoice);
for (int CurCard = 0; CurCard < Hand.GetNumberOfCards(); CurCard++)
{
if (Hand.GetCardDescriptionAt(CurCard)[0] == 'K')
newKeys += 1;
}
} while (newKeys == Keys);
}
else
{
Console.Write("5 Cards have been discarded from the deck ");
Discard.AddCard(CurrentCard);
CurrentCard.Process(Deck, Discard, Hand, Sequence, CurrentLock, "D", cardChoice);
}
}
}
}
Delphi/Pascal:
Java:
if (hand.getNumberOfCards() == 0) { // if the hand is empty, just discard 5 cards
discard.addCard(currentCard);
currentCard.process(deck, discard, hand, sequence, currentLock, "D", cardChoice);
} else {
Console.write("To deal with this you need to either lose a key ");
Console.write("(enter 1-5 to specify position of key) or (D)iscard five cards from the deck:> ");
String choice = Console.readLine();
Console.writeLine();
discard.addCard(currentCard);
currentCard.process(deck, discard, hand, sequence, currentLock, choice, cardChoice);
}
Python:
def __GetCardFromDeck(self, CardChoice):
if self.__Deck.GetNumberOfCards() > 0:
if self.__Deck.GetCardDescriptionAt(0) == "Dif":
CurrentCard = self.__Deck.RemoveCard(self.__Deck.GetCardNumberAt(0))
print()
print("Difficulty encountered!")
print(self.__Hand.GetCardDisplay())
print("To deal with this you need to lose a key ", end='')
KeyFound = False
for i in range(0,self.__Hand.GetNumberOfCards()):
if self.__Hand.GetCardDescriptionAt(i)[0] == "K":
KeyFound = True
if KeyFound:
Choice = input("(enter 1-5 to specify position of key):> ")
else:
input("so five cards must be discarded from the deck instead. Press (ENTER) to continue:> ")
Choice = "D"
print()
self.__Discard.AddCard(CurrentCard)
CurrentCard.Process(self.__Deck, self.__Discard, self.__Hand, self.__Sequence, self.__CurrentLock, Choice, CardChoice)
while self.__Hand.GetNumberOfCards() < 5 and self.__Deck.GetNumberOfCards() > 0:
if self.__Deck.GetCardDescriptionAt(0) == "Dif":
self.__MoveCard(self.__Deck, self.__Discard, self.__Deck.GetCardNumberAt(0))
print("A difficulty card was discarded from the deck when refilling the hand.")
else:
self.__MoveCard(self.__Deck, self.__Hand, self.__Deck.GetCardNumberAt(0))
if self.__Deck.GetNumberOfCards() == 0 and self.__Hand.GetNumberOfCards() < 5:
self.__GameOver = True
VB.NET:
Private Sub GetCardFromDeck(ByVal CardChoice As Integer)
Dim i = 0
Dim character As String
Dim KeyPresent As Boolean = False
If Deck.GetNumberOfCards() > 0 Then
If Deck.GetCardDescriptionAt(0) = "Dif" Then
Dim CurrentCard As Card = Deck.RemoveCard(Deck.GetCardNumberAt(0))
Console.WriteLine()
Console.WriteLine("Difficulty encountered!")
Console.WriteLine(Hand.GetCardDisplay())
i = 0
While i < 4
character = Hand.GetCardDescriptionAt(i).Chars(0)
If character = "K" Then
KeyPresent = True
End If
i += 1
End While
If KeyPresent Then
Dim bool As Boolean = False
While bool = False
Console.Write("To deal with this you need to lose a key ")
Console.Write("(enter 1-5 to specify position of key)")
Dim Choice As Integer = Console.ReadLine()
If Hand.GetCardDescriptionAt(Choice - 1).Chars(0) = "K" Then
Console.WriteLine()
Discard.AddCard(CurrentCard)
CurrentCard.Process(Deck, Discard, Hand, Sequence, CurrentLock, Choice, CardChoice)
bool = True
Else
Console.WriteLine("please select a key")
End If
End While
Else
Console.WriteLine("no keys in your hand, discarding 5 cards from deck")
Dim numberOfCards = 0
Dim j = 0
If Deck.GetNumberOfCards() > 4 Then
While j < 5
Console.WriteLine($"removing card {Deck.GetCardNumberAt(0)}")
MoveCard(Deck, Discard, Deck.GetCardNumberAt(0))
j += 1
End While
End If
End If
End If
End If
While Hand.GetNumberOfCards() < 5 And Deck.GetNumberOfCards() > 0
If Deck.GetCardDescriptionAt(0) = "Dif" Then
MoveCard(Deck, Discard, Deck.GetCardNumberAt(0))
Console.WriteLine("A difficulty card was discarded from the deck when refilling the hand.")
Else
MoveCard(Deck, Hand, Deck.GetCardNumberAt(0))
End If
End While
If Deck.GetNumberOfCards() = 0 And Hand.GetNumberOfCards() < 5 Then
GameOver = True
End If
End Sub
Difficulty error
editWhen given a difficulty card, the program will ask for either a 1-5 input or discard 5 deck cards. When a Key is selected it will not always discard it because the list index changes itself.
C#:
Delphi/Pascal:
Java:
// Changes to DifficultyCard process method
if (parsed) {
if (choiceAsInteger >= 1 && choiceAsInteger < 5) {
if (hand.getCardDescriptionAt(choiceAsInteger - 1).charAt(0) == 'K') {
Card cardToMove = hand.removeCard(hand.getCardNumberAt(choiceAsInteger - 1));
discard.addCard(cardToMove);
return;
} else {
Console.writeLine("Card selected is not a key, discarding 5 cards from the deck.");
}
} else {
Console.writeLine("Invalid card position, discarding 5 cards from the deck.");
}
}
// Changes made to Breakthrough getCardFromDeck method
Console.write("To deal with this you need to either lose a key ");
Console.write("(enter 1-4 to specify position of key) or (D)iscard five cards from the deck:> ");
String choice = Console.readLine();
Python:
#Changes to GetCardFromDeck
def __GetCardFromDeck(self, CardChoice):
if self.__Deck.GetNumberOfCards() > 0:
if self.__Deck.GetCardDescriptionAt(0) == "Dif":
CurrentCard = self.__Deck.RemoveCard(self.__Deck.GetCardNumberAt(0))
print()
print("Difficulty encountered!")
print(self.__Hand.GetCardDisplay())
print("To deal with this you need to either lose a key ", end='')
Choice = input("(enter 1-4 to specify position of key) or (D)iscard five cards from the deck:> ")
#The line above has been changed
print()
self.__Discard.AddCard(CurrentCard)
CurrentCard.Process(self.__Deck, self.__Discard, self.__Hand, self.__Sequence, self.__CurrentLock, Choice, CardChoice)
while self.__Hand.GetNumberOfCards() < 5 and self.__Deck.GetNumberOfCards() > 0:
if self.__Deck.GetCardDescriptionAt(0) == "Dif":
self.__MoveCard(self.__Deck, self.__Discard, self.__Deck.GetCardNumberAt(0))
print("A difficulty card was discarded from the deck when refilling the hand.")
else:
self.__MoveCard(self.__Deck, self.__Hand, self.__Deck.GetCardNumberAt(0))
if self.__Deck.GetNumberOfCards() == 0 and self.__Hand.GetNumberOfCards() < 5:
self.__GameOver = True
# Changes to Process in DifficultyCard
def Process(self, Deck, Discard, Hand, Sequence, CurrentLock, Choice, CardChoice):
ChoiceAsInteger = None
try:
ChoiceAsInteger = int(Choice)
except:
pass
if ChoiceAsInteger is not None:
if ChoiceAsInteger >= 1 and ChoiceAsInteger <= 5:
# Removed 2 lines here
if ChoiceAsInteger > 0: #This line is redundant
ChoiceAsInteger -= 1
if Hand.GetCardDescriptionAt(ChoiceAsInteger)[0] == "K":
CardToMove = Hand.RemoveCard(Hand.GetCardNumberAt(ChoiceAsInteger))
Discard.AddCard(CardToMove)
return
Count = 0
while Count < 5 and Deck.GetNumberOfCards() > 0:
CardToMove = Deck.RemoveCard(Deck.GetCardNumberAt(0))
Discard.AddCard(CardToMove)
Count += 1
VB.NET:
' New DifficultyCard Class Process subroutine
Public Overrides Sub Process(ByVal Deck As CardCollection, ByVal Discard As CardCollection, ByVal Hand As CardCollection, ByVal Sequence As CardCollection, ByVal CurrentLock As Lock, ByVal Choice As String, ByVal CardChoice As Integer)
Dim ChoiceAsInteger As Integer
If Integer.TryParse(Choice, ChoiceAsInteger) Then
While ChoiceAsInteger < 1 Or ChoiceAsInteger > Hand.GetNumberOfCards - 1
Console.WriteLine("Invalid choice, try again")
Choice = Console.ReadLine
Integer.TryParse(Choice, ChoiceAsInteger)
End While
ChoiceAsInteger -= 1
If Hand.GetCardDescriptionAt(ChoiceAsInteger)(0) = "K" Then
Dim CardToMove As Card = Hand.RemoveCard(Hand.GetCardNumberAt(ChoiceAsInteger))
Discard.AddCard(CardToMove)
Return
End If
End If
Dim Count As Integer = 0
While Count < 5 And Deck.GetNumberOfCards() > 0
Dim CardToMove As Card = Deck.RemoveCard(Deck.GetCardNumberAt(0))
Discard.AddCard(CardToMove)
Count += 1
End While
End Sub
Retrieve card
editCreate a new card child class for a Retrieve card. If a player draws a retrieve card they are able to retrieve one card from the discard pile and return it to their hand. There should be two retrieve cards in the deck. These should be added, like the difficulty cards, after the user draws their hand.
C#:
Delphi/Pascal:
Java:
class RetrieveCard extends Card {
protected String cardType;
public RetrieveCard() {
super();
cardType = "Ret";
}
public RetrieveCard(int cardNo) {
cardType = "Ret";
cardNumber = cardNo;
}
@Override
public String getDescription() {
return cardType;
}
@Override
public void retrieve(CardCollection hand, CardCollection discard) {
Console.writeLine(discard.getCardDisplay());
int choiceAsInt = 0;
do {
Console.writeLine("Choose a card to return to your hand:> ");
String choice = Console.readLine();
try {
choiceAsInt = Integer.parseInt(choice);
} catch (Exception e) {
Console.writeLine("Invalid card position");
Console.writeLine();
}
} while (!(choiceAsInt > 0 && choiceAsInt <= discard.getNumberOfCards()));
hand.addCard(discard.removeCard(discard.getCardNumberAt(choiceAsInt - 1)));
}
}
// In Breakout class
public void addRetrieveCardsToDeck() {
for (int i = 0; i < 2; i++) {
deck.addCard(new RetrieveCard());
}
}
// Changes to getCardFromDeck method
} else if (deck.getCardDescriptionAt(0).equals("Ret")) {
Card currentCard = deck.removeCard(deck.getCardNumberAt(0));
Console.writeLine("Retrieve card found!");
currentCard.retrieve(hand, discard);
}
// Changes to setupGame method
addDifficultyCardsToDeck();
addRetrieveCardsToDeck();
deck.shuffle();
Python:
class RetrieveCard(Card):
def __init__(self):
self._CardType = 'Ret'
super(RetrieveCard, self).__init__()
def GetDescription(self):
return self._CardType
def Process(self, Deck, Discard, Hand, Sequence, CurrentLock, Choice, CardChoice):
CardToMove = Discard.RemoveCard(Discard.GetCardNumberAt(int(Choice)-1))
Hand.AddCard(CardToMove)
def __AddRetrieveCardsToDeck(self):
for Count in range(2):
self.__Deck.AddCard(RetrieveCard())
Get card from deck class:
elif self.__Deck.GetCardDescriptionAt(0) == 'Ret':
CurrentCard = self.__Deck.RemoveCard(self.__Deck.GetCardNumberAt(0))
print()
print("Retrieve card encountered!")
print(self.__Hand.GetCardDisplay())
print()
print(self.__Discard.GetCardDisplay())
choice = input('Choose a card to retrieve from the Discard pile')
print()
CurrentCard.Process(self.__Deck, self.__Discard, self.__Hand, self.__Sequence, self.__CurrentLock, choice, CardChoice)
self.__Discard.AddCard(CurrentCard)
VB.NET:
In order to complete this challenge you need to create a new class called something like RetrievalCard, you need to alter the play game function, you need to alter the setupGame subroutine and you need to create a function to add retrieval cards to the deck. We will look at the Retrieval card class first, then the add retrieval cards function, then the altered setup game subroutine, then the play game function It is worth noting that only the code in the case "U" block has been changed for the playGame() subroutine.
Class RetrieveCard
Inherits Card
Protected cardType As String
Sub New()
MyBase.New()
cardType = "R t"
End Sub
Public Sub New(ByVal CardNo As Integer)
cardType = "R t"
CardNumber = CardNo
End Sub
Public Overrides Function GetDescription() As String
Return cardType
End Function
End Class
Private Sub AddRetrievalCardsToDeck()
For Count = 1 To 2
Deck.AddCard(New RetrieveCard())
Next
End Sub
Private Sub SetupGame()
Dim Choice As String
Console.Write("Enter L to load a game from a file, anything else to play a new game:> ")
Choice = Console.ReadLine().ToUpper()
If Choice = "L" Then
If Not LoadGame("game2.txt") Then
GameOver = True
End If
Else
CreateStandardDeck()
Deck.Shuffle()
For Count = 1 To 5
MoveCard(Deck, Hand, Deck.GetCardNumberAt(0))
Next
AddDifficultyCardsToDeck()
AddRetrievalCardsToDeck()
Deck.Shuffle()
CurrentLock = GetRandomLock()
End If
End Sub
Public Sub PlayGame()
Dim MenuChoice As String
If Locks.Count > 0 Then
GameOver = False
CurrentLock = New Lock()
SetupGame()
While Not GameOver
LockSolved = False
While Not LockSolved And Not GameOver
Console.WriteLine()
Console.WriteLine("Current score: " & Score)
Console.WriteLine(CurrentLock.GetLockDetails())
Console.WriteLine(Sequence.GetCardDisplay())
Console.WriteLine(Hand.GetCardDisplay())
MenuChoice = GetChoice()
Select Case MenuChoice
Case "D"
Console.WriteLine(Discard.GetCardDisplay())
Case "U"
Dim CardChoice As Integer = GetCardChoice()
Dim DiscardOrPlay As String = GetDiscardOrPlayChoice()
If DiscardOrPlay = "D" Then
MoveCard(Hand, Discard, Hand.GetCardNumberAt(CardChoice - 1))
GetCardFromDeck(CardChoice)
ElseIf DiscardOrPlay = "P" Then
If Hand.GetCardDescriptionAt(CardChoice - 1) = "R t" Then
Console.WriteLine("Here are the display cards for you to peruse at your leisure")
Console.WriteLine(Discard.GetCardDisplay())
Console.WriteLine("please select the card you want to take in integer form, 1st card on left etc")
Dim selectedCard As Integer
selectedCard = Console.ReadLine()
MoveCard(Hand, Discard, Hand.GetCardNumberAt(CardChoice - 1))
MoveCard(Discard, Hand, Discard.GetCardNumberAt(selectedCard - 1))
Else
PlayCardToSequence(CardChoice)
End If
End If
End Select
If CurrentLock.GetLockSolved() Then
LockSolved = True
ProcessLockSolved()
End If
End While
GameOver = CheckIfPlayerHasLost()
End While
Else
Console.WriteLine("No locks in file.")
End If
End Sub
Card count
editA player loses if they run out of cards in the deck without solving the locks. Therefore they may wish to see this information. Change the program so that alongside the current score the game also displays the number of cards remaining in the deck on each turn.
C#:
//This is from PlayGame
Console.WriteLine("Cards reamining: " + Deck.GetNumberOfCards());
//This a separate function
public static bool DeckEmpty(CardCollection Deck)
{
int NumberOfCardsInDeck = Deck.GetNumberOfCards();
if (NumberOfCardsInDeck == 0)
{
return true;
}
else
{
return false;
}
}
//This is from PlayGame in the switch MenuChoice
case "D":
{
Console.WriteLine(Discard.GetCardDisplay());
bool empty = DeckEmpty(Deck);
if (empty == true)
{
GameOver = true;
}
break;
}
Delphi/Pascal:
Java:
// after line Console.writeLine("Current score: " + score); in Breakthrough.playGame()
Console.writeLine(deck.getNumberOfCards()+" cards remaining in the deck");
Python:
35: print("Current score:", self.__Score)
36: print("Amount of cards in deck: " + str(self.__Deck.GetNumberOfCards())) # Display amount of cards in deck
37: print(self.__CurrentLock.GetLockDetails())
38: print ("Amount counted.")
VB.NET:
Public Sub PlayGame()
cardsLeftInDeck = Deck.GetNumberOfCards()
Console.Write("Cards left in deck: " & cardsLeftInDeck)
Save game
editThere is a load game feature but no ability to save the state of a game. Create one that can be called instead of View Discard or Use Card and saves the game to a file of the users choosing. Also change the Load Game functionality so that the user can enter the name of the file they want to load.
Delphi/Pascal:
Java:
Add a case S into playGame:
case "S": {
Console.writeLine("Please input the filename");
String filename = Console.readLine();
saveGame(filename);
break;
}
And change getChoice:
private String getChoice() {
Console.writeLine();
Console.write("(D)iscard inspect, (U)se card, (S)ave Game:> ");
String choice = Console.readLine().toUpperCase();
return choice;
}
New saveGame()
private boolean saveGame(String fileName) {
try {
BufferedWriter myStream = new BufferedWriter(new FileWriter(fileName));
myStream.append(score + "\n");
int i = 0;
int j = 0;
for (Challenge c : currentLock.getChallenges()) {
if (i > 0 && i < currentLock.getChallenges().size()) {
myStream.append(";");
}
for (String condition : c.getCondition()) {
if (c.getCondition().size() - 1 == j) {
myStream.append(condition);
} else {
myStream.append(condition + ",");
}
j++;
}
j = 0;
i++;
}
myStream.append("\n");
i = 0;
for (Challenge c : currentLock.getChallenges()) {
if (c.getMet()) {
if (currentLock.getChallenges().size() - 1 == i) {
myStream.append("Y");
} else {
myStream.append("Y;");
}
} else {
if (currentLock.getChallenges().size() - 1 == i) {
myStream.append("N");
} else {
myStream.append("N;");
}
}
i++;
}
myStream.append("\n");
i = 0;
for (Card c : hand.getCards()) {
if (hand.getCards().size() - 1 == i) {
myStream.append(c.getDescription() + " " + c.getCardNumber());
} else {
myStream.append(c.getDescription() + " " + c.getCardNumber() + ",");
}
i++;
}
i = 0;
myStream.append("\n");
for (Card c : sequence.getCards()) {
if (sequence.getCards().size() - 1 == i) {
myStream.append(c.getDescription() + " " + c.getCardNumber());
} else {
myStream.append(c.getDescription() + " " + c.getCardNumber() + ",");
}
i++;
}
i = 0;
myStream.append("\n");
for (Card c : discard.getCards()) {
if (discard.getCards().size() - 1 == i) {
myStream.append(c.getDescription() + " " + c.getCardNumber());
} else {
myStream.append(c.getDescription() + " " + c.getCardNumber() + ",");
}
i++;
}
i = 0;
myStream.append("\n");
for (Card c : deck.getCards()) {
if (deck.getCards().size() - 1 == i) {
myStream.append(c.getDescription() + " " + c.getCardNumber());
} else {
myStream.append(c.getDescription() + " " + c.getCardNumber() + ",");
}
i++;
}
myStream.close();
return true;
} catch (Exception e) {
Console.writeLine("File not loaded");
return false;
}
}
Add a method to CardCollection:
public List<Card> getCards()
{
return cards;
}
Add a method to Lock:
public List<Challenge> getChallenges()
{
return challenges;
}
Python:
#Add to the Breakthrough Class
def SaveGame(self,FileName):
with open(FileName,'w') as f:
#save score
f.writelines(str(self.__Score) + "\n")
#save locks
line =""
line = line + self.__CurrentLock.SaveLock()
f.writelines(line+"\n")
#save met
line =""
line = line + self.__CurrentLock.SaveMet()
f.writelines(line + "\n")
#Saves hand to the 4th line in same formatting as loadgame
line =""
for i in range(self.__Hand.GetNumberOfCards()):
line = line + self.__Hand.GetCardDescriptionAt(i) + " " + str(self.__Hand.GetCardNumberAt(i)) + ","
line = line[:-1] + "\n"
f.writelines(line)
#Saves sequence to 5th line
line =""
for i in range(self.__Sequence.GetNumberOfCards()):
line = line + self.__Sequence.GetCardDescriptionAt(i) + " " + str(self.__Sequence.GetCardNumberAt(i)) + ","
line = line[:-1] +"\n"
f.writelines(line)
#Saves Discard to 6th line
line =""
for i in range(self.__Discard.GetNumberOfCards()):
line = line + self.__Discard.GetCardDescriptionAt(i) + " " + str(self.__Discard.GetCardNumberAt(i)) + ","
line = line[:-1] +"\n"
f.writelines(line)
#Saves Deck to 7th line
line =""
for i in range(self.__Deck.GetNumberOfCards()):
line = line + self.__Deck.GetCardDescriptionAt(i) + " " + str(self.__Deck.GetCardNumberAt(i)) + ","
line = line[:-1]
f.writelines(line)
#Add to the Locks Class
def SaveLock(self):
lockDetails =""
for C in self._Challenges:
lockDetails += ",".join(C.GetCondition() ) + ";"
lockDetails = lockDetails[:-1]
return lockDetails
def SaveMet(self):
metDetails =""
for C in self._Challenges:
if C.GetMet():
metDetails += "Y;"
else:
metDetails += "N;"
metDetails = metDetails[:-1]
return metDetails
#Modify PlayGame in Breakthrough
if MenuChoice == "D":
print(self.__Discard.GetCardDisplay())
elif MenuChoice == "S":
fileName = input("Please enter filename for saved game")
if fileName.endswith(".txt"):
self.SaveGame(fileName)
else:
self.SaveGame(fileName + ".txt")
elif MenuChoice == "U":
CardChoice = self.__GetCardChoice()
DiscardOrPlay = self.__GetDiscardOrPlayChoice()
if DiscardOrPlay == "D":
self.__MoveCard(self.__Hand, self.__Discard, self.__Hand.GetCardNumberAt(CardChoice - 1))
self.__GetCardFromDeck(CardChoice)
elif DiscardOrPlay == "P":
self.__PlayCardToSequence(CardChoice)
#Modify SetupGame
def __SetupGame(self):
Choice = input("Enter L to load a game from a file, anything else to play a new game:> ").upper()
if Choice == "L":
filename = input("Enter filename to load")
if filename.endswith(".txt"):
valid = self.__LoadGame(filename)
else:
valid = self.__LoadGame(filename + ".txt")
if not valid:
self.__GameOver = True
else:
self.__CreateStandardDeck()
self.__Deck.Shuffle()
for Count in range(5):
self.__MoveCard(self.__Deck, self.__Hand, self.__Deck.GetCardNumberAt(0))
self.__AddDifficultyCardsToDeck()
self.__Deck.Shuffle()
self.__CurrentLock = self.__GetRandomLock()
C#:
'Create a new SaveGame method in Breakthrough class and modify the switch statement in PlayGame() as well as update the SetupGame() method in Breakthrough class to allow specific files to be chosen'
// code below taken from SetupGame()
string Choice;
Console.Write("Enter L to load a game from a file, anything else to play a new game:> ");
Choice = Console.ReadLine().ToUpper();
if (Choice == "L")
{
Console.Write("Enter the name of the file you want to load: ");
Choice = Console.ReadLine();
Choice += ".txt";
if (!LoadGame(Choice)){
GameOver = true;
}
}
// Switch statement below taken from PlayGame()
switch (MenuChoice)
{
case "D":
{
Console.WriteLine(Discard.GetCardDisplay());
break;
}
case "U":
{
int CardChoice = GetCardChoice();
string DiscardOrPlay = GetDiscardOrPlayChoice();
if (DiscardOrPlay == "D")
{
MoveCard(Hand, Discard, Hand.GetCardNumberAt(CardChoice - 1));
GetCardFromDeck(CardChoice);
}
else if (DiscardOrPlay == "P")
PlayCardToSequence(CardChoice);
else if (DiscardOrPlay == "S"){
Console.Write("Please enter a filename: ");
string file = Console.ReadLine();
if(saveGame(file))
Console.WriteLine("File saved successfully!");
else
Console.WriteLine("An error has occured!");
}
break;
}
case "S":
{
Console.WriteLine("Please input a file name: ");
string fileName = Console.ReadLine();
saveGame(fileName);
break;
}
}
private bool saveGame(string fileName){
try{
using (StreamWriter MyStream = new StreamWriter(fileName + ".txt")){
// saving score
MyStream.WriteLine(Score.ToString());
// saving locks
MyStream.WriteLine(CurrentLock.getChallenges()); // does not matter what you call it, I just called it this
// saving current hand
MyStream.WriteLine(CurrentLock.SaveMet());
// Hand
string line = "";
for (int n = 0; n < Hand.GetNumberOfCards(); n++){
line += Hand.GetCardDescriptionAt(n) + " " + Convert.ToString(Hand.GetCardNumberAt(n)) + ",";
}
line = line.TrimEnd(',');
// TrimEnd takes a char parameter and removes the final character
MyStream.WriteLine(line);
// Sequence
line = "";
for (int n = 0; n < Sequence.GetNumberOfCards(); n++){
line += Sequence.GetCardDescriptionAt(n) + " " + Convert.ToString(Sequence.GetCardNumberAt(n)) + ",";
}
line = line.TrimEnd(',');
MyStream.WriteLine(line);
// Discard
line = "";
for (int n = 0; n < Discard.GetNumberOfCards(); n++){
line += Discard.GetCardDescriptionAt(n) + " " + Convert.ToString(Discard.GetCardNumberAt(n)) + ",";
}
line = line.TrimEnd(',');
MyStream.WriteLine(line);
MyStream.WriteLine();
// deck
line = "";
for (int n = 0; n < Deck.GetNumberOfCards(); n++){
line += Deck.GetCardDescriptionAt(n) + " " + Convert.ToString(Deck.GetCardNumberAt(n)) + ",";
}
line = line.TrimEnd(',');
MyStream.WriteLine(line);
}
return true;
} catch(Exception e){
return false;
}
}
'Then in the Lock class do:'
public string getChallenges(){
string send = "";
foreach (Challenge C in Challenges){
send += String.Join(",", C.GetCondition()) + ";";
}
send = send.TrimEnd(';');
return send;
}
public string SaveMet(){
string met = "";
foreach (Challenge C in Challenges){
if (C.GetMet()){
met += "Y;";
}
else{
met += "N;";
}
}
met = met.TrimEnd(';');
return met;
}
VB.NET:
'New SaveGame Subroutine:
Private Sub SaveGame()
'Saves the score to first line
IO.File.WriteAllText("SaveGame.txt", Score & Environment.NewLine)
'Saves the locks in 2nd + 3rd line in the formatting of the loadgame funtion
IO.File.AppendAllText("SaveGame.txt", CurrentLock.SaveLock() & Environment.NewLine)
IO.File.AppendAllText("SaveGame.txt", CurrentLock.Savemet() & Environment.NewLine)
'Saves hand to the 4th line in same formatting as loadgame
For i = 0 To Hand.GetNumberOfCards - 1
If i.Equals(Hand.GetNumberOfCards - 1) Then
IO.File.AppendAllText("SaveGame.txt", Hand.GetCardDescriptionAt(i) & " " & Hand.GetCardNumberAt(i))
Else
IO.File.AppendAllText("SaveGame.txt", Hand.GetCardDescriptionAt(i) & " " & Hand.GetCardNumberAt(i) & ",")
End If
Next
IO.File.AppendAllText("SaveGame.txt", Environment.NewLine)
'Saves sequence to 5th line
For i = 0 To Sequence.GetNumberOfCards - 1
If i.Equals(Sequence.GetNumberOfCards - 1) Then
IO.File.AppendAllText("SaveGame.txt", Sequence.GetCardDescriptionAt(i) & " " & Sequence.GetCardNumberAt(i))
Else
IO.File.AppendAllText("SaveGame.txt", Sequence.GetCardDescriptionAt(i) & " " & Sequence.GetCardNumberAt(i) & ",")
End If
Next
IO.File.AppendAllText("SaveGame.txt", Environment.NewLine)
'Saves Discard to 6th line
For i = 0 To Discard.GetNumberOfCards - 1
If i.Equals(Discard.GetNumberOfCards - 1) Then
IO.File.AppendAllText("SaveGame.txt", Discard.GetCardDescriptionAt(i) & " " & Discard.GetCardNumberAt(i))
Else
IO.File.AppendAllText("SaveGame.txt", Discard.GetCardDescriptionAt(i) & " " & Discard.GetCardNumberAt(i) & ",")
End If
Next
IO.File.AppendAllText("SaveGame.txt", Environment.NewLine)
'Saves Deck to 7th line
For i = 0 To Deck.GetNumberOfCards - 1
If i.Equals(Deck.GetNumberOfCards - 1) Then
IO.File.AppendAllText("SaveGame.txt", Deck.GetCardDescriptionAt(i) & " " & Deck.GetCardNumberAt(i))
Else
IO.File.AppendAllText("SaveGame.txt", Deck.GetCardDescriptionAt(i) & " " & Deck.GetCardNumberAt(i) & ",")
End If
Next
End Sub
'New SaveLock Sub in Locks, saves with same formatting as the load locks sub needs:
Public Function SaveLock()
Dim lockdetails As String
'Loops through each list of conditions
For Each C In Challenges
'If the last challenge has been reached, don't put a ;
If C.Equals(Challenges.Last) Then
lockdetails &= ConvertConditionToString(C.GetCondition())
Else
'Saves the condition with a ,
lockdetails &= ConvertConditionToString(C.GetCondition()) + ","
lockdetails = lockdetails.Substring(0, lockdetails.Length - 1)
'Removes last , and replaces with ;
lockdetails &= ";"
End If
Next
Return lockdetails
End Function
'New SaveMet sub in Locks:
Public Function Savemet()
Dim met As String
For Each C In Challenges
'If the challenge is met, set to Y;
If C.GetMet() Then
met &= "Y;"
Else
'If not, set to N;
met &= "N;"
End If
'Removes the last ; because weird formatting of load game
If C.Equals(Challenges.Last) Then
met = met.Substring(0, met.Length - 1)
End If
Next
Return met
End Function
Speciality deck
editCurrently the game provides a preset set of cards - picks, files and keys. Create a new method to create a SpecialityDeck for an alternative version of the game so the user/player can be provided with an option to play the StandardDeck *or* a SpecialityDeck. SpecialityDeck consists of three types of tool (E)xplosive, (W)elder and (A)nother.
C#:
Delphi/Pascal:
Java:
Python:
VB.NET:
Wild card
editCurrently the game provides a preset deck of cards. Add functionality for a 'wild card' which can be played against *any* particular lock.
C#:
Delphi/Pascal:
Java:
Python:
Changes to code:
def __CreateStandardDeck(self):
for Count in range(5):
NewCard = ToolCard("P", "a")
self.__Deck.AddCard(NewCard)
NewCard = ToolCard("P", "b")
self.__Deck.AddCard(NewCard)
NewCard = ToolCard("P", "c")
self.__Deck.AddCard(NewCard)
NewCard = ToolCard("W", "x")
self.__Deck.AddCard(NewCard)
for Count in range(3):
NewCard = ToolCard("F", "a")
self.__Deck.AddCard(NewCard)
NewCard = ToolCard("F", "b")
self.__Deck.AddCard(NewCard)
NewCard = ToolCard("F", "c")
self.__Deck.AddCard(NewCard)
NewCard = ToolCard("K", "a")
self.__Deck.AddCard(NewCard)
NewCard = ToolCard("K", "b")
self.__Deck.AddCard(NewCard)
NewCard = ToolCard("K", "c")
self.__Deck.AddCard(NewCard)
def __SetScore(self):
if self._ToolType == "W":
self.score = 0
if self._ToolType == "K":
self._Score = 3
elif self._ToolType == "F":
self._Score = 2
elif self._ToolType == "P":
self._Score = 1
def CheckIfConditionMet(self, Sequence):
for C in self._Challenges:
cond_string = self.__ConvertConditionToString(C.GetCondition())
matched = True
for card in range(len(Sequence)):
if Sequence[card] not in {'Wx', cond_string[card]}:
matched = False
break
if not C.GetMet() and matched:
C.SetMet(True)
return True
return False
VB.NET:
'New Special Card
Class SpecialCard
Inherits Card
Protected CardType As String
Sub New()
MyBase.New()
CardType = "Spe"
End Sub
Public Sub New(ByVal CardNo As Integer)
CardType = "Spe"
CardNumber = CardNo
End Sub
Public Overrides Function GetDescription() As String
Return CardType
End Function
Public Overrides Sub Process(ByVal Deck As CardCollection, ByVal Discard As CardCollection, ByVal Hand As CardCollection, ByVal Sequence As CardCollection, ByVal CurrentLock As Lock, ByVal Choice As String, ByVal CardChoice As Integer)
Choice = -1
CurrentLock.SetChallengeMet(Choice, True)
End Sub
End Class
'BreakThrough GetCardFromDeck with new additions to take into account the new card
Private Sub GetCardFromDeck(ByVal CardChoice As Integer)
If Deck.GetNumberOfCards() > 0 Then
If Deck.GetCardDescriptionAt(0) = "Dif" Then
Dim CurrentCard As Card = Deck.RemoveCard(Deck.GetCardNumberAt(0))
Console.WriteLine()
Console.WriteLine("Difficulty encountered!")
Console.WriteLine(Hand.GetCardDisplay())
Console.Write("To deal with this you need to either lose a key ")
Console.Write("(enter 1-5 to specify position of key) or (D)iscard five cards from the deck:> ")
Dim Choice As String = Console.ReadLine()
Console.WriteLine()
Discard.AddCard(CurrentCard)
CurrentCard.Process(Deck, Discard, Hand, Sequence, CurrentLock, Choice, CardChoice)
ElseIf Deck.GetCardDescriptionAt(0) = "Spe" Then
Dim CurrentCard As Card = Deck.RemoveCard(Deck.GetCardNumberAt(0))
Console.WriteLine()
Console.WriteLine("Special Card Obtained!")
Console.WriteLine("Pick a number between 1 and " & CurrentLock.GetNumberOfChallenges)
Dim Choice As String = Console.ReadLine()
Console.WriteLine()
Discard.AddCard(CurrentCard)
CurrentCard.Process(Deck, Discard, Hand, Sequence, CurrentLock, Choice, CardChoice)
End If
End If
While Hand.GetNumberOfCards() < 5 And Deck.GetNumberOfCards() > 0
If Deck.GetCardDescriptionAt(0) = "Dif" Then
MoveCard(Deck, Discard, Deck.GetCardNumberAt(0))
Console.WriteLine("A difficulty card was discarded from the deck when refilling the hand.")
ElseIf Deck.GetCardDescriptionAt(0) = "Spe" Then
MoveCard(Deck, Discard, Deck.GetCardNumberAt(0))
Console.WriteLine("A special card was discarded from the deck when refilling the hand.")
Else
MoveCard(Deck, Hand, Deck.GetCardNumberAt(0))
End If
End While
If Deck.GetNumberOfCards() = 0 And Hand.GetNumberOfCards() < 5 Then
GameOver = True
End If
End Sub
'New subroutine added to BreakThrough Class (adds 2 special cards to the Deck)
Private Sub AddSpecialCardToDeck()
For count = 1 To 2
Deck.AddCard(New SpecialCard())
Next
End Sub
'Line of code added to BreakThrough class SetupGame (add just before the line Deck.Shuffle())
AddSpecialCardToDeck()
Consecutive Tool Type Penalty
editCurrently no error message is displayed if the user attempts to play two consecutive cards of the same tool type. Change the code to notify the user when their card has been disallowed due to this rule. In addition, leverage a score penalty of 1 point (reduce the user's score by one) and notify the user that this has occurred in all cases except where the user's score would then become negative in which case it should be omitted.
C#:
Delphi/Pascal:
Java:
// line 128, within Breakthrough class
private void playCardToSequence(int cardChoice) {
if (sequence.getNumberOfCards() > 0) {
if (hand.getCardDescriptionAt(cardChoice - 1).charAt(0) != sequence.getCardDescriptionAt(sequence.getNumberOfCards() - 1).charAt(0)) {
score += moveCard(hand, sequence, hand.getCardNumberAt(cardChoice - 1));
getCardFromDeck(cardChoice);
} else {
Console.writeLine("You can't play the same card type twice! (-1 point)");
score--;
}
} else {
score += moveCard(hand, sequence, hand.getCardNumberAt(cardChoice - 1));
getCardFromDeck(cardChoice);
}
if (checkIfLockChallengeMet()) {
Console.writeLine();
Console.writeLine("A challenge on the lock has been met.");
Console.writeLine();
score += 5;
}
}
Python:
def __PlayCardToSequence(self, CardChoice):
if self.__Sequence.GetNumberOfCards() > 0: if self.__Hand.GetCardDescriptionAt(CardChoice - 1)[0] != self.__Sequence.GetCardDescriptionAt(self.__Sequence.GetNumberOfCards() - 1)[0]: self.__Score += self.__MoveCard(self.__Hand, self.__Sequence, self.__Hand.GetCardNumberAt(CardChoice - 1)) self.__GetCardFromDeck(CardChoice) else: print("You are not allowed to play two consecutive moves with the same key") if self.__Score > 0: print("There's a 1 point penalty for not adhering to the rule") self.__Score = self.__Score - 1
VB.NET:
'New variable into the BreakThrough class
Private Warning As Boolean
'Added into PlayGame subroutine at the top
Warning = False
'New PlayCardToSequence subroutine with additions
Private Sub PlayCardToSequence(ByVal CardChoice As Integer)
If Sequence.GetNumberOfCards() > 0 Then
If Hand.GetCardDescriptionAt(CardChoice - 1)(0) <> Sequence.GetCardDescriptionAt(Sequence.GetNumberOfCards() - 1)(0) Then
Score += MoveCard(Hand, Sequence, Hand.GetCardNumberAt(CardChoice - 1))
GetCardFromDeck(CardChoice)
Else
Console.WriteLine()
If Warning = False Then
Console.WriteLine("You cannot play the same tool twice")
Console.WriteLine()
Console.WriteLine("If this happens again you will be deducted points")
Warning = True
Else
Console.WriteLine("You have been warned! Your score will now be deducted")
If Score > 0 Then
Score -= 1
Console.WriteLine("Your score has decreased by 1")
Else
Console.WriteLine("Your score is already zero")
End If
End If
End If
Else
Score += MoveCard(Hand, Sequence, Hand.GetCardNumberAt(CardChoice - 1))
GetCardFromDeck(CardChoice)
End If
If CheckIfLockChallengeMet() Then
Console.WriteLine()
Console.WriteLine("A challenge on the lock has been met.")
Console.WriteLine()
Score += 5
End If
End Sub
See remaining Cards in the deck
editShows the list of remaining cards within the deck (kind of ruins the game but it could get asked)
C#:
//goes in the switch statement (MenuChoice) in PlayGame()
//char doesn't have to be "C"
case "C":
{
Console.WriteLine(Deck.GetCardDisplay());
break;
}
Delphi/Pascal:
Java:
//in switch(menuChoice) in playGame() (line 76)
case "R":
Console.writeLine(deck.getCardDisplay());
break;
Python:
26 def PlayGame(self):
27 if len(self.__Locks) > 0:
28 self.__SetupGame()
29 while not self.__GameOver:
30 self.__LockSolved = False
31 while not self.__LockSolved and not self.__GameOver:
32 print()
33 print("Current score:", self.__Score)
34 print(self.__CurrentLock.GetLockDetails())
35 print(self.__Sequence.GetCardDisplay())
36 print(self.__Hand.GetCardDisplay())
37 print(self.__Deck.GetCardDisplay())
VB.NET:
Within PlayGame() Subroutine:
'New case R to show remaining deck
Case "R"
Console.WriteLine(Deck.GetCardDisplay())
End Select
Never reuse locks
editWhen a lock is completed a new lock is selected from the list of locks at random. However, it could select a lock that has already been solved by the player. Adjust the method GetRandomLock() in the breakthrough class to fix this.
C#:
private Lock GetRandomLock() { Lock NewLock; do NewLock = Locks[RNoGen.Next(0, Locks.Count)]; while (!NewLock.GetLockSolved()); return NewLock; }
Delphi/Pascal:
Java:
private Lock getRandomLock() {
Lock newLock;
do {
newLock = locks.get(rNoGen.nextInt(locks.size()));
} while (!newLock.getLockSolved());
return newLock;
}
Python:
def __GetRandomLock(self):
newLock = self.__Locks[random.randint(0, len(self.__Locks) - 1)]
while newLock.GetLockSolved():
newLock = self.__Locks[random.randint(0, len(self.__Locks) - 1)]
return newLock
VB.NET:
Post Inspection of Discard Pile
editWhen playing the game, the player can choose to inspect the discard pile by entering a "D" at their first input. The program is to be amended so that the player can choose to retrieve ONE card from the discard pile and discard ONE card from their hand. The card being retrieved cannot be a difficulty card.
Amend the method PlayGame from the Breakthrough class so that after the user chooses to inspect the discard pile: • the user is prompted to enter a card number to retrieve from the discard pile by entering an integer value for the card. Entering 0 will skip this step. The user should be given the following prompt: "Please enter a number greater than 0 for a card to retrieve. Enter 0 if you wish to skip this step" • the user is then asked to enter a number for the card that they wish to remove from their hand. The user should be given the following prompt: "Please enter a number for the card to discard from your hand" • the cards are transferred between the discard pile and the hand and the game continues
C#:
Delphi/Pascal:
Java:
Python:
#the following added within the PlayGame method
if MenuChoice == "D":
print(self.__Discard.GetCardDisplay())
retrieveCard = int(input("Enter the card you want to retrieve or 0 to skip this step. "))
while retrieveCard < 0:
retrieveCard = int(input("Enter the card you want to retrieve or 0 to skip this step. "))
if retrieveCard != 0:
if self.__Discard.GetCardDescriptionAt(retrieveCard - 1) != "Dif":
print("The enter choice will be discarded")
CardChoice = self.__GetCardChoice()
self.__MoveCard(self.__Hand, self.__Discard, self.__Hand.GetCardNumberAt(CardChoice - 1))
self.__MoveCard(self.__Discard, self.__Hand, self.__Discard.GetCardNumberAt(retrieveCard - 1))
else:
print("The enter choice is a difficult card. ")
VB.NET:
Dim newCard, oldcard As Integer
Dim tempcard1 As Card
Dim tempcard2 As Card
Console.WriteLine(Discard.GetCardDisplay())
Console.WriteLine("Please enter a number greater than 0 for a card to retrieve. Enter 0 if you wish to skip this step")
newCard = Console.ReadLine()
If newCard <> 0 Then
Console.WriteLine("Please enter a number for the card to discard from your hand")
oldcard = Console.ReadLine()
tempcard1 = Discard.RemoveCard(newCard)
tempcard2 = Hand.RemoveCard(oldcard)
Hand.AddCard(tempcard1)
Discard.AddCard(tempcard2)
End If