This module is aimed at explaining the rules of games such as gomoku, renju, and pente. The aim of these games is generally to get five pieces in a row. This module also aims to provide some general theory to aid in gameplay.
Terms & DefinitionsEdit
Here are some terms used in this book:
Piece: a stone (generally either black or white) belonging to one of the two players. this can be a glass stone, a plastic stone, a symbol representing a stone, etc.
Row: a line of adjacent pieces which are all of the same colour. gaps in this line are allowed.
Unbroken row: a row without gaps.
n in a Row: n pieces of the same colour arranged in a horizontal, vertical, or diagonal row. this row is unbroken. creating 5 in a row generally implies a win.
Four: a row of 4 (not necessarily 4 in a row), in which placing one more piece results in a 5 in a row.
Straight four: 4 in a row.
Three: a row of 3 (not necessarily 3 in a row), in which placing one more piece results in a straight four.
Straight three: 3 in a row.
Overline: n in an unbroken row. (n > 5)
Double three: two threes intersecting each other
Double four: two fours intersecting each other
Capture: to execute a move which results in the removal of some opponent pieces from the board
Authors & ContributorsEdit
|Jenny Zhu||Author||Student of University of Sydney||A wise man once said something stupid|