Lentis
Lentis: The Social Interface of Technology is a guidebook to the realm where technological phenomena and social phenomena intersect. If we think of technology and society as circular domains that overlap, the common domain they share is a lens in shape. Hence the short title of the book, Lentis, which is Latin for "of [or about] the lens." If the title (with its association with lenses) also suggests means of viewing, of examining, of magnifying, and of discovering, so much the better. The lens-shaped realm is called the "social interface of technology."
At least until December 2011, the chief authors of Lentis will be the students (approximately 100) in three sections of a course in the University of Virginia's School of Engineering and Applied Science: "STS [Science, Technology and Society] and Engineering Practice." As a wikibook, Lentis will accept contributions from authors and editors all over the world, but the 100 student authors will take particular responsibility to produce a complete, well documented, well written and useful book. Until December 14, 2011, would-be contributors who are not students in the class are asked to edit sparingly—but are also invited to comment freely on discussion pages, where their suggestions and advice will be welcomed and appreciated.
Lentis is intended to serve a general purpose and a specific purpose. The general purpose is to present to interested readers worldwide illuminating cases with practical lessons for those who navigate the social interface of technology. The book begins with the premise that success in technological and social endeavors often depends upon the skillful negotiation of sociotechnical factors, where technological techniques alone, or social techniques alone, are insufficient. A second premise is that case studies offer generalizable lessons that can guide people who work where technology and society overlap.
More specifically, Lentis is a book written by and for engineers. Here the premise is that engineers by definition are problem solvers whose work ultimately serves non-engineers, and who must therefore inevitably venture into the social interface of technology, where these non-engineers dwell. The history of technology has no shortage of cases of technological innovations that succeeded until they met the social interface, where social phenomena interact with technological phenomena in surprising ways. This book will be a success if it helps engineers anticipate these effects. The authors will demonstrate their understanding of the social interface in a research paper they will write in the spring semester, 2011. This book's most specific purpose is to help the authors develop a familiarity with the social interface of technology that will serve as a foundation for their work on this research paper, and to serve as a reference for them and a source of sources.
Most of the chapters in Lentis are examinations of cases. The authors will attempt to derive practical lessons from these cases; the most valuable lessons will be generalizable. If a lesson is generalizable, it is applicable in cases and situations that may be far removed in time, space or engineering field. A case from American transportation engineering in the 1990s, for example, may have lessons useful to biomedical engineers in 2010. The authors have endeavored to find such lessons in the cases they investigated. Because social theories are also useful navigational aids in the social interface of technology, some chapters examine such theories. The authors have sought not only to explain such theories, but to show how they can be of practical value.
Table of Contents
- Preliminaries
- Lentis: The Social Interface of Technology
Food and Energy
- Patenting of GM Seeds
- Corn, Beef and Feedlots
- High-Fructose Corn Syrup
- The Organic Foods Movement
- Local Food as a Case of Disintermediation
- Local Food as a Social Movement
- Corn Ethanol in the United States
- Popular Perceptions of Nuclear Power
- Nuclear Meltdown: Is Nuclear Energy Socially Viable Following the 2011 Japanese Earthquake?
- Fracking
- Wind Energy
- Rare Earth Metals
- Carbon Offsets
Health and Medicine
- Popular Hygiene: Perceptions and Practices
- Placebos
- Baby Formula
- Sick Building Syndrome
- Football and Concussions
- The Dietary and Bodybuilding Supplement Industry in the United States
- Obesity and Diets in Economic Classes in the United States
- Steroids and Baseball
- Nanotechnology and Health
- Dissociative Identity Disorder (Multiple Personality Disorder)
- Malaria and Mosquito Nets
- Social Resistance to Vaccination: Thiomersal and Autism
- Physician-Assisted Suicide
- Power Balance, Magnetic Bracelets and Other Strange Cures
- The D.A.R.E. Program
Mobility and Land Use
- Bicyclists in Cities
- Carless in America
- Congestion Pricing
- Urban Sprawl
- Planned Communities
- Slugging
- Bicycling in the Netherlands
- Tata Nano and Mobility in India
- How Cars Became Dining Rooms: Drive-Thrus, Cupholders and American Culture
- Autonomous Vehicles
Computers and the Internet
- Compulsive Connectivity
- Crowdsourcing Higher Education
- Hacker Culture
- The Open-Source Movement
- Electronic Voting
- Online Dating Scams
- Program and High Frequency Trading
- Social Networks
- Social Media and the Arab Spring
- Street View
- Second Life
- User-Generated Content in the Internet Age
- Wikipedia
- Cyberterrorism and Cyberwarfare
- Mass Collaboration
- Harmonious Society: Internet Censorship in China
- Web Induced Risk Taking
- Where It Goes: Electronic Waste and Salvage
- Facebook Cheating
- Intellectual Property in the Internet Age
- The Social Psychology of YouTube
- Learning from a Distance
Portable Electronics
- Driving while Texting
- Sociology of Texting
- The Text Effect
- Norms of Handheld Device Use
- Happy Slapping
- The Walkman Effect
- Electronically Enabled Test Cheating
- Cell Phones versus Face-to-Face Interaction
- Children and Cell Phones
- Amazon, E-readers and the Future of the Publishing Industry
Entertainment and Media
- Massively Multiplayer Online Role-Playing Games
- Gambling
- Game Addictions
- The Proliferation of Music Production Capability
- Grand Theft Auto: Violent Video Games and Controversy
- Doom: Violent Video Games and Controversy
- Implementation of Technology in Sports: Historical Successes and Failures, and Modern Discussion
- Portrayal of Women in Video Games
- Children,Video Games and Obesity
- Electronic Sports (eSports)
- From Cronkite to Stewart: TV News during and after Network Hegemony
- The Impact of Fans on Technological Innovation in the NFL
- Gold Farming
Security, Freedom, Privacy
- Digital Rights Management
- Tasers and Stun Guns
- Probation Technology
- International Drug Trafficking and Law Enforcement
- Air Travel Security
- The United States - Mexico Border
- Recording Police Activity
- Cell Phones in Prison
- Cell Phone Jamming in the United States
- Freedom of Information: WikiLeaks
- Playing Games at Work: Employees versus Employers, Surveillance and Stealth
- Cyberslacking
- Mashups and Remixes: Between Creativity and Theft
Sociotechnical Theories and Movements