User:Davem690/Collections/Noob to Pro
|
This is a user-generated collection of Wikibooks pages that can be easily saved, rendered electronically, and ordered as a printed book. If you are the creator of this collection and need help, see Help:Collections. | ||||||||
[ Download PDF ] [ Open in Collection Creator ] [ Order Printed Book ] | |||||||||
[ About ] [ FAQ ] [ Feedback ] [ Help ] [ Recent Changes ] |
Blender 3D edit
Noob to Pro edit
- Blender 3D: Noob to Pro
- Unit 1 - Knowing Before Making
- Knowing Before Making
- What Blender Can Do
- Section 1A - 3D Concepts
- 3D Geometry
- Coordinate Transformations
- Orthographic Views
- Perspective Views
- Coordinate Spaces in Blender
- Section 1B - User Interface (UI)
- User Interface Overview
- Keystroke, Button, and Menu Notation
- Non-standard equipment
- Operating System specific notes
- Blender Interface
- Blender Windowing System
- User Preferences Windows
- Buttons Windows
- 3D View Windows
- Blender Interface (version 2.5)
- Blender Windowing System (version 2.5)
- User Preferences Window (version 2.5)
- Properties Window (version 2.5)
- 3D View (version 2.5)
- Blender Memory Management
- Unit 2 - Basic Modeling and Shading
- Section 2A - Your First Mesh Models
- What is a Mesh?
- Quickie Model
- Quickie Render
- Understanding the Camera
- Improving Your House
- Section 2B - Smooth Meshes (Simple Person with a Hat)
- Modeling a Simple Person
- Detailing Your Simple Person 1
- Detailing Your Simple Person 2
- Creating a Simple Hat
- Putting Hat on Person
- Section 2C - Materials and Textures
- Materials and Textures
- Quickie Material
- Multiple Materials Per Object
- Image Textures
- Procedural Textures
- Quickie Texture
- Halo Materials
- Section 2D - Beyond Basics
- Aligned to view issue
- Bones
- Mountains Out Of Molehills
- Modeling a volcano
- Penguins from spheres
- Die Easy 2
- Die Another Way
- Model a Goblet
- Model a Silver Goblet
- Model a Silver Goblet cylinder
- Spin a goblet
- Light a Silver Goblet
- Simple Vehicle
- Simple Vehicle: Wheel
- Simple Vehicle: Seat
- Simple Vehicle: Rocket Launcher
- Simple Vehicle: Body
- Simple Vehicle: Some Assembly Required
- Modeling a 3D Parachute in Blender
- Model a Low Poly Head
- Building a House
- Pipe joints
- Section 2E - Using Reference Photos
- Aligning Vertices with a Guide Image
- Modeling a Fox from Guide Images
- 2D Image (logo) to a 3D Model
- Section 2F - Curve and Path Modeling
- Curve and Path Modeling
- Intro to Bezier Curves
- Curves In 3d
- Deforming Meshes using the Curve Modifier
- Making Your Creation Smoother
- Section 2G - Using Materials and Textures
- Using Textures
- Using a texture to make a material partially transparent
- Creating Basic Seawater
- Mountains Out Of Molehills 2
- Basic Carpet Texture
- The Rusty Ball
- Procedural Eyeball
- Creating Pixar-looking eyes in Blender
- Section 2H - UV Maps
- UV Map Basics
- Realistic Eyes In Blender
- Unit 3 - Broadening Horizons
- Section 3A - Lighting
- Beginning Lighting
- Understanding Real Lights
- Adding Lamps
- Faked Gi with Blender internal
- Section 3B - Rendering
- Render Settings
- Output Format Options
- OSA
- Looking All Around - Panorama Settings
- Other Important Render Options
- Yafray Render Options
- Stamping
- 2D, Toon, & CAD Rendering
- Section 3C - Basic Animation
- Basic Animation
- ScreenLayout
- Lattice
- Bounce
- Creating Basic Water animation
- Flying Through A Canyon
- Using the sequencer to compile frames into an animation
- Section 3D - Particle Systems
- Particle Systems
- Making Fire
- Furry
- Fireworks
- Particles forming Shapes
- Billboard Animation
- Section 3E - Soft Bodies
- Soft Body Animation
- Simple Cloth Animation
- Soft Body with wind
- Section 3F - Blender Game Engine
- Your First Test
- Platformer: Creation and Controls
- An aMAZEing game engine tutorial
- Platformer: Physics Fixes
- Making exe
- Build a skybox
- Basic mouse pointer
- Text in BGE
- Python Platformer: Creation
- Unit 4 - Taking Off With Advanced Tutorials
- Section 4A - Python Scripting
- Python Scripting
- Introduction
- Introduction (version 2.5)
- Addon Anatomy (version 2.5)
- Addon User Interface (version 2.5)
- Addon Custom Property (version 2.5)
- Separately Installable Addon (version 2.5)
- Object, Action, Settings (version 2.5)
- Procedural object creation
- External scripts
- Creating a GUI for your script
- Export scripts
- Import scripts
- Scripts for modifying meshes
- Section 4B - Advanced Modeling
- Advanced Modeling Introduction
- Advanced Modeling
- HDRi
- Creating a Light Probe
- Making Landscapes with heightmaps
- How to Do Procedural Landscape Modeling
- Landscape Modeling I: Basic Terrain
- Landscape Modeling II: Texture Stenciling
- Landscape Modeling III: Exporting as a Heightmap
- Realistic Water using Fluid Sim and Yafray
- Section 4C - Advanced Materials and Textures
- Bump Mapping
- Normal Mapping
- Texture Normal Mapping
- Color Map Normal Mapping
- Nodes
- Texture Nodes
- Material Nodes
- Compositing
- Section 4D - Advanced Animation
- Introduction
- Armature Object
- Object View
- Edit View
- Pose View
- Mesh Object
- Armature and Mesh
- Envelope
- Vertex Groups and Weight Paint
- Shape Key
- Lip-Sync
- Constraints
- Copy Location
- Copy Rotation
- Track-To
- Floor
- Stretch-To
- IK Solver
- NLA Window
- Intro to the NLA Editor
- The Stride Feature
- Relative Vertex Keys
- Piston, Rod and Flywheel
- Cutting Through Steel
- Section 4E - Advanced Game Engine
- Advanced Game Engine
- Game Creating Techniques Part One: The GUI
- Creating Pop-Up Menus
- Creating Moving Menus
- The "5-Layer" Button
- Creating Object Outlines
- Game Creating Techniques Part Two: Python
- Really Advanced: The Game Engine Source
- Appendices
- Reference Material
- Glossary
- FAQ
- Tutorial Links List
- Hotkeys
- Output Formats
- Image Portfolio
- Blender Glossary
- Every Material Known to Man
- Sources of free 3D models
- Blueprint Links List
- Materials, Textures, Photos
- Advice
- Asking for Help
- Know What You're Doing
- Modeling Realistically
- Modelling tips
- Cheat the 3D
- Performance vs. Quality
- Miscellaneous Tutorials
- Modeling a Gingerbread Man
- Modeling a simple space-ship
- Creating Weapons based on 2D Images
- Match Moving
- Motion Tracking with Icarus
- Create a Clayman
- Organic Modeling
- Understanding the Fluid Simulator
- Creating a jewel in Blender
- Modeling a picture
- Modeling with the Spin Tool
- Spin Tool Introduction
- Illustrative Example: Model a Wine Glass
- Creating Ogg-Theora movies using Blender
- Creating animated GIFs using Blender and Gimp
- 3D Tiling Backgrounds For The Web
- Cool Things
- Troubleshooting
- Creating Blender Libraries
- Add some depth with stereo
- Fluffy Material
- Human Body
- Using Blender Libraries
- Beginning Modeling Final Project
- Using Inkscape to make advanced Bezier curves
- Platonic Solids
- Polygonal Modeling
- Box Modeling
- Illustrative example: Model a Chair (Swan Chair)
- Model a Chair-Preparations
- Model a Chair-The Seat
- Model a Chair-The Feet
- Illustrative Example: Modeling a Simple Human Character
- Modeling a Human Character - Preparations
- Modeling a Human Character - Modeling
- Polygon by Polygon modeling
- Animation Notes and FAQ
- Customization
- Mist - Make Objects Opaque