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Summary

Description
English: A diagram showing the vectors used in calculating Blinn-Phong lighting, relative to a surface point:
  • N, the surface normal
  • L, normalized vector in direction of light source
  • R, normalized vector in direction of specular light reflection
  • V, normalized vector in direction of viewer
  • H, the "halfway" vector, a normalized vector in direction of (V+L)/2
Image originally created by User:Fuzzypeg in Inkscape and modified by User:Martin Kraus; released to the public domain.
Date
Source Own work
Author Martin Kraus
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Martin Kraus, the copyright holder of this work, hereby publishes it under the following license:
Creative Commons CC-Zero This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication.
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17 June 2011

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b529e549b5b301d5565663f57bfd6968ae2580a2

15,220 byte

750 pixel

1,100 pixel

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Date/TimeThumbnailDimensionsUserComment
current08:59, 17 June 2011Thumbnail for version as of 08:59, 17 June 20111,100 × 750 (15 KB)Martin Kraus

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