Category:Shading languages

This category contains books on shading languages (also known as “shader languages”): languages that are designed for shader programming in computer graphics. Shaders are programs that specify the rendering of elements of virtual scenes. (This includes RSL, VEX, various GPU assembly languages, Cg, HSL, GLSL, etc. Currently it is also the best category for graphics APIs (e.g. OpenGL (ES), WebGL, Direct3D) and computing languages on GPUs (e.g. OpenCL or CUDA).)

Related categories

The following 2 related categories may be of interest, out of 2 total.

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Books or Pages

The following 2 pages are in this category, out of 2 total.

Last modified on 18 August 2012, at 09:37