Blender 3D: Noob to Pro/Every Material Known to Man/Realistic Silver
Half-Decent Silver edit
Material edit
Col:
R= .675 G= .675 B= .750 Alpha= 1
Shaders edit
Diffuse Shader= Lambert Ref= .912 Tangent= on Specular Shader= Cook Torr Spec= .23 Hard= 90
Mirror Transparency edit
Ray mirror= on RayMir= .10 Fresnel= 1.000
Texture edit
Texture type= clouds NoiseSize= .850 NoiseDepth= 6 Noise Basis= Original Perlin
Map to
Col= on Nor= on (Mine went yellow when I double tapped it, looks better than just one click)
Col:
R= 1 G= 1 B= 1
Map Input
Orco= on Cube= on sizeX=4 sizeY=3