Last modified on 22 August 2009, at 21:25

Wings 3D/User Manual/Installation

Wings3D is written in the Erlang programming language. The Erlang binaries needed for Wings are compiled into the Wings distribution.

A list of currently-available plugins can be found here. Note that plugins don’t necessarily work with every version of Wings3D; a given plugin might only work with a particular update.

If you're interested in developing for Wings, you'll need to download the full Erlang distribution. You can download both the Wings3D binaries and Erlang source and runtime libraries for Windows from the Wings home page.

WindowsEdit

OpenGL and Windows 2000 or higher are required in order to run Wings 0.99.

The Wings download is a self extracting installer; to install Wings, simply double click on the installer. When a new version of Wings becomes available, simply download the new installer for Wings and overwrite the old installation.

LinuxEdit

Open GL or Mesa is required in order to run Wings 0.99.

Decompress the installation file from the archive wings-0.XXX-linux.run.gz:

   $ gzip -d wings-0.XXX-linux.run.gz

And install it:

   $ ./wings-0.XXX-linux.run

A directory with the name wings-0.XXX will be created in your home directory. In order to run Wings3d:

   $~/wings-0.XXX/wings

MacEdit

  • Mac OS X 10.4 ("Tiger") is required in order to run Wings 0.98.35.
  • Mac OS X 10.3 ("Panther") is required in order to run Wings 0.98.26.
  • Mac OS X 10.2 is required in order to run versions of Wings earlier than 0.99.

Download and open the .dmg (disk image) file and copy the enclosed file to your desired directory. It is ready to use.