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Video Game Design/Chapters/Implementation/Summary

  1. Process 25%.svg
  2. Artwork and game content 25%.svg
  3. Programming 25%.svg
    1. Selecting the Hardware 25%.svg
    2. Framework 25%.svg
      1. 2D vs 3D 25%.svg
      2. 3D Engine 25%.svg
      3. Collisions
      4. Pathfind
      5. Artificial Intelligence 25%.svg
      6. Procedural Content Generation 25%.svg
      7. Physics 25%.svg
      8. Networking and On-line Gaming
    3. Reality Simulation 25%.svg
    4. Structure 25%.svg
Last modified on 19 February 2012, at 16:10
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