Video Game Design


      Screenshot of PONG from the Atari Arcade Hits #1 software title released in 1972 by Hasbro Interactive.

      This work will primarily cover every aspect necessary for the creation of video games (techniques, methodologies, considerations and practicalities) from design plaining, to publication.

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      Preface: About the book [ edit ] [ edit chapters list ] [ edit print version ]

      Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ]

      1. Introduction 75%.svg
        1. What is a video game? 75%.svg
        2. The Game Industry 25%.svg
        3. Game Education 00%.svg

      Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ]

      1. Components
      2. Theory 25%.svg
      3. Archetypes
      4. Design and Planning 25%.svg

      Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ]

      1. Process 25%.svg
      2. Artwork and game content 25%.svg
      3. Programming 25%.svg
        1. Selecting the Hardware 25%.svg
        2. Framework 25%.svg
          1. 2D vs 3D 25%.svg
          2. 3D Engine 25%.svg
          3. Collisions
          4. Pathfind
          5. Artificial Intelligence 25%.svg
          6. Procedural Content Generation 25%.svg
          7. Physics 25%.svg
          8. Networking and On-line Gaming
        3. Reality Simulation 25%.svg
        4. Structure 25%.svg

      Chapter 3 : Distribution

      Wikibook Development Stages
      Sparse text 0% Developing text 25% Maturing text 50% Developed text 75% Comprehensive text: 100%

      Additional Information

      Wikibooks:

      Wikibooks on programming specific video game platforms:

      Other Links:

      Misc:


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      Last modified on 28 April 2012, at 04:04