Trainz/TS2010EE

LayersEdit

Layers are a new feature, one good example of the incremental improvements put into the game engine between major Trainz retail versions, by the programmers as they evolve the software. Layers started in this case, in Trainz TS2009 SP4 (Service Pack 4, so build=44653, post-TRS2009, Service Pack 3=build 40040)— where build 40040 was considered a stable product and all languages build paths converged to that state with SP3 installed. Initial Trainz retail releases (and build 'tracks') lag in time and feature somewhat because of the translation needs to support global languages of the user base. English is virtually always first as a de facto International, if not Universal language. Trainz 2009 SP4 is barely different than Trainz 2010's initial releases, but the installed content varies, and TS2010 continued with the never ending succession of new improvements. There's a good introduction to the new concept of layers on Auran's forum at Layers Quickstart Guide. It starts out sensibly enough:

... long time users of Trainz are aware that in the past when you saved in surveyor certain items were saved with the route file and certain other items were saved with the session file. For example the track, groundtextures, trees and other scenery objects were saved with the route as were triggers and trackmarks. Rolling stock, edit session parameters, driver commands and interactive industry settings were saved with the session file. This knowledge was often the hardest for new users to understand and grasp.

The trick to understanding that, is the Surveyor module serves as a world building tool plus as the session editor, for the simple reason the Session Creator needs to see where things are on the layout—and sometimes add GPS-like 'Waypoints' for users and AI Drivers both called trackmarks.

Service PacksEdit

SP1 for TS2010Edit

See the announcement on Auran's forum at "TS2010:EE SP1"

SP1 includes a fix for ATI video boards and a fix for the auto-update routine for future service packs. However SP1 must be downloaded and installed manually.

Native Mode and Compatibility ModeEdit

TS2009,SP4/TS2010 introduce a new graphical engine progression harnessing the power of more CPU processors in-the-box to offload calculations to the CPUs of newer generations of Graphics Cards to process and display certain 3D graphical elements more quickly and off load the tasks on the main motherboard CPU. The enhanced G-card mode added to the graphics engine is called Native Mode, for that is the way newer computer systems default into. Compatibility mode, uses less on-board G-card calculations, keeping back compatibility with computers with older G-card systems; such backward compatible capability is a company hallmark and mission, refusing to abandon it's older loyal user base so unlike all too many video games developers.

Native Mode runs faster. Compatibility Mode copes with older assets better. You can switch back and forth between the two modes as you desire, as follows: Main menu > Options > Graphics - there is a small tick box to select Compatibility Mode. If this box is unticked then Native Mode will be used. Close and restart TS2010 for the change to become effective. (Note to editors: these instructions are for TS2009 - is TS2010 the same?)

Getting started in CMEdit

By default very few assets are listed when entering the Content Manager the first time. To fix this click the gold star to switch favorites off, and also switch to compatibility mode. These two operations might be needed to make the tutorials visible.

Regions in config.txt filesEdit

These are no longer specified by two-letter codes. Use a kuid instead now (sorry, details not known).

Faulty DVDsEdit

Some users are experiencing problems with TS2010 DVD's which prevents the program being installed. It isn't clear whether this is a manufacturing fault on some discs or a software problem which only affects some systems.

PerformanceEdit

Try both OpenGL and DirectX modes. Users are reporting significant differences in performance between the two but with no consistency as to which is better. It might depend on whether you have an ATI or nVidia video board.

Last modified on 26 May 2013, at 01:45