3DS Max Keyboard ShortcutsEdit
Getting to know the keyboard shortcuts in any program can speed up your efficiency and productivity. 3DS Max is no exception. Many of the following will apply to GMAX too.
F1 – Opens 3DS Max Help F2 – Shade Selected Faces (on/off) F3 – Toggle Between Wireframe and Smooth + Highlights F4 – View Edged Faces F9 - Render Particular Viewport F10 - Render Scene Dialogue
E – Select and Rotate Tool H – Select by Name Dialogue J – Selection Brackets (on/off) Q – Select Tool R – Select and Scale Tool W – Select and Move Tool B – Switch to the Bottom viewport C – Switch to a Camera viewport F – Switch to the Front viewport L – Switch to the Left viewport P – Switch to the Perspective viewport R – Switch to the Right viewport T – Switch to the Top viewport D – Disable Viewport G – Main Grid (onn/off) V – Open View Shortcut Menu M - Material Editor Dialogue O – Adaptive Degradation (on/off) X – Transform Gizmo (on/off) Z – Zooms in on the Current Selection
CTRL-A – Select All CTRL-D – Deselect all CTRL-C – Create Camera From Current Viewport CTRL-V – Clone Object CTRL-X – Expert Mode (on/off)
ALT-C – Cut ALT-L – Select Edge Loop ALT-Q – Hide Unselected Objects ALT-X – Display As See-Through (on/off)
SHIFT-E - Extrude Polygon SHIFT-Q - Quick Render Selected Viewport SHIFT-Y – Redo Last Viewport Operation SHIFT-Z - Undo Last Viewport Operation
Spacebar – Selection Lock (on/off)
1 - Vertex Sub-Object Level 2 - Edge Sub-Object Level 3 - Border Sub-Object Level 4 - Polygon Sub-Object Level 5 - Element Sub-Object Level 7 - Polygon Counter (on/off) 8 – Environment and Effects Dialog
+ - Increase Gizmo Size - - Decrease Gizmo Size
There are also many more. The hotkeys are customizable under the 'Customize User Interface' menu option.