Super Smash Bros. Melee/Stages

Initially Available Stages edit

Infinite Glacier: Icicle Mountain edit

This level, based on the NES game Ice Climber, constantly scrolls vertically, challenging players to fight and try to keep in the center of the level to avoid being KO'd. The scrolling can stop, accelerate and even change direction. The level layout will loop if played long enough. The alternate music is the Balloon Trip theme from Balloon Fight.

Mushroom Kingdom: Princess Peach's Castle edit

Based on its Super Mario 64 appearance. You fight at the top of it, where occasionally switches will appear, which (when touched) will make platforms and boxes that, when touched, spawn a random item, appear for a short while. Every once in a while, a Banzai Bill will slowly fly into the castle, exploding in a rather large blast that will cause heavy damage, and usually KO anyone who is caught in it.

Mushroom Kingdom: Rainbow Cruise edit

Based on a level from Super Mario 64 called Rainbow Ride, you begin the fight on an airship flying to the left, the ship rams into a platform and falls to the ground, from there the battle takes place on several platforms suspended in the sky, moving upward and then to the right, before heading back down to the ship again.

DK Island: Kongo Jungle edit

It takes place on what looks like a wooden raft at the edge of a waterfall. To the right of the raft is a rock. Below the raft is a Barrel Cannon not unlike the one in the Kongo Jungle stage in the original Super Smash Bros. You will sometimes see Klap Traps fall off the waterfall. Anyone who touches one of them will take severe damage. Its music is remade from the DK Rap from Donkey Kong 64.

DK Island: Jungle Japes edit

This stage appears to be set deep in a jungle, at sunset. There is a central platform with a passable platform just above, then two smaller platforms on either end, all standing on the bank of a very fast flowing river. Anyone who touches a Klap Trap swimming down the river will take severe damage (and usually gets KO'd). Its music is pretty much a jazz remix to the Kongo Jungle stage from the first Super Smash Bros.

Termina: Great Bay edit

Taken from the game Majora's Mask, it is set on a floating platform off the coast of a shore. There is a large platform with one platform below on the left side and one platform below on the right side. Often, on the far right side of the stage, Turtle that can be used as a platform, along with the two short trees that accompany his shell. Tingle also floats above on his balloon, which you can stand on or burst, leaving Tingle in midair for about 1 second flapping his arms and legs (which will damage you) before falling to the ground, dance idiotically, holding up his pen and map, only to reinflate his balloon about 10 seconds later. Music is what is arguably the theme song for The Legend of Zelda. Alternate music is Saria's Song from Ocarina of Time.

Hyrule: Temple edit

Simply the largest level in the game. It has no events or hazards but is consisted of a very large piece of land high in the sky. Around the middle of the land piece is a short tunnel that leads to a lower part (in which is the easiest place for survival in the whole game) with small passable platforms scattered everywhere. Its music is the dungeon music in Zelda II: The Adventure of Link. The alternate music is a song from Fire Emblem: "Together We Ride".

Yoshi's Island: Yoshi's Story edit

With nearly the same platform arrangement as the Battlefield stage only noticeably smaller, the only interactivity is a cloud that runs on a track that goes back and forth between the left and right sides of the main land, and flying Shy Guys called Fly Guys that sometimes carry Food that they will drop if they are KO'd. Music is the theme song from the critically-panned game Yoshi's Story.

Yoshi's Island: Yoshi's Island edit

Taken from an area of the same name in Super Mario World, it is complete with the infamous square blocks that spin if hit from the Mario universe. The level is a piece of land that is connected by a pit covered by three of the said blocks above. At the right there is a large hill that leads up and eventually off the map, and on the left is a large pipe (not enterable) that make up another hill with it's diagonal placement, making the level a bit of a valley. Music is the high elevation music in Super Mario World. Alternate music is an improvement on Super Mario Bros. 3.

Dream Land: Fountain of Dreams edit

A very visually impressive level, all battle takes place on the fountain, which is again similar to Battlefield, nothing special except the side platforms occasionally rise and sink into the fountain. This stages music is "Fountain of Dreams" from Kirby: Nightmare in Dreamland.

Dream Land: Green Greens edit

Based on the area of the same name in Kirby's Dream Land, there is a main platform in the middle with two platforms of half its size on either side, and two platforms above the main one. Whispy Woods blows strong air that pushes you away from him. If you take too long, he will drop apples. Music is adapted from the Green Greens music in Kirby's Dream Land.

Lylat System: Corneria edit

Very similar to the Sector Z level from the original Super Smash Bros. only it's considerably smaller and is not in space. Fighting takes place atop the Great Fox as it flies through Corneria. You can stand on the twin blasters at the bottom below the cockpit attack them until they explode, rendering them useless, even to stand on. Arwings fly by on occasion in the background where they may shoot at the players, and in the battle field where they can be used as platforms. The guns will occasionally shoot, heavily damaging anyone who happens to be hit or standing on the guns. The level is also scrolling, though it is only noticeable when an item that should remain stationary in the air, like a Flipper, is out.

Lylat System: Venom edit

This level takes place on the wings of the Great Fox as it flies through Venom, Arwings and Wolfens shooting occasionally at fighters. When the Great Fox is passing through a tunnel, the players may, if launched fast/hard enough, may bounce off the cave walls, giving players a chance to survive. The level is played facing directly into the cockpit of the Great Fox. Music is the main theme from Star Fox.

Planet Zebes: Brinstar edit

Based off of the section of Zebes known as Brinstar, the stage is just a platform with three platforms above it. The two platforms on the side are held up by pink tendon-like structures which can be attacked until they separate and the platform flips up. The acid at the bottom rises and falls, and characters take damage if they touch it. A mass of green wormlike things are what hold the stage together, and the stage splits when they are destroyed. Music is from the Brinstar area in the original Metroid.

Eagleland: Onett edit

This stage takes place in Ness's hometown of Onett. It and Flat Zone are the only stages without pits to fall into. Cars drive by on the street, and if a character gets hit, they take damage. The platforms are made up of structures such as the awnings on the drugstore in the center, and a house on the left and right side of the stage. there is also a tree branch to stand on and occasionally collapsing platforms on the drugstore.

F-Zero Grand Prix: Mute City edit

This level takes place in Mute City on a small platform speeding down the track of an F-Zero race. When the platform is moving, anyone who falls off takes damage from the ground flying by, and when it is stopped, anyone hit by the speeding F-Zero Racers driving past also takes damage. The F-Zero Racers can explode if hit correctly.

Kanto: Pokémon Stadium edit

This level takes place in a level faithfully carried over from a game of the same name for the N64. The stadium changes every once and a while (from Normal to either Rock, Grass, Water, or Fire).There is also an overhead screen displays close-ups of battle, tells who's winning, and gives the names of all combatants. In timed battles, it gives the remaining time.

Mushroom: Kingdom edit

A stage based off the NES game Super Mario Bros.. There are bricks that play as platforms on the stage, and some can be hit to reveal items. In the background you can see Koopa Troopas and Goombas walking around. There is also the castle which has a flag next to it, another parody from the original game. Occasionally, all the bricks will change into item holding ? Blocks. The background music speeds up when time is running out (when applicable).

Unlockable Stages edit

Planet Zebes: Brinstar Depths edit

Deep in the heart of Planet Zebes lies the imposing Brinstar Depths. Players fight each other on a large platform that contains a long spider ball track. The monster Kraid looms in the background, and will occasionally spin the platform, which makes new levels of it accessible.

Eagleland: Fourside edit

The "New York City" of Eagleland, Fourside is full of activity. Battle takes place atop three of the main buildings, one of which is a skyscraper. The Giygas UFO (from Earthbound) will occasionally fly in and players can jump to it. It's very slippery (mentioned in the UFO Trophy as well). It vanishes after a few minutes, however.

F-Zero Grand Prix: Big Blue edit

Starting on Captain Falcon's ship, the battle takes place on the F-Zero Racers and various platforms as they race across the Big Blue level. The level is rapidly scrolling, standing on the floor too long could mean death, and objects that float in the air (Like Flippers, Party Balls and some Pokémon) will likely be swept off screen before being of any use. Other platforms, such as the Falcon Flyer, will occasionally enter.

Kanto Skies: Poké Floats edit

Taking place over the Kanto mainland from the Pokémon series, players battle on rather large Pokémon floats like those that might be seen in the Macy's Thanksgiving Day Parade. The stage scrolls from one float to the next, forcing players to jump to each float or risk falling out of the sky (and off the stage). Half of one's energy is often spent on survival. The floats cycle in this order: Squirtle, Onix, Chikorita, Psyduck, Sudowoodo, Weezing, Slowpoke, Porygon,

Mushroom: Kingdom II edit

This stage should have been called Subcon. It is based on Super Mario 2, which was called Super Mario USA in Japan. It's a very simple stage, brilliantly animated to look just like the game. The only anomalies are Birdo, who will enter on either side and barf pixelated eggs (which can be caught and thrown) at fighters. One can KO Birdo, but she'll always return. A Pidgit will also fly in on his carpet, but if you stand on it to long, it'll carry you off the stage to your death.

Superflat World: Flat Zone edit

An extremely small level that integrates features and designs from the classic Game and Watch games Helmet, Oil Panic, and Manhole. All characters are two dimensional (but it's hard to discern), and pausing here will zoom out to view the entire Game and Watch system (as opposed to zooming in on your character). All characters, except Mewtwo, make Mr. Game & Watch's distinctive clicking noise when they walk.

Special Stages edit

Special Stages: Battlefield edit

A smaller level than Final Destination, three platforms exist on this stage making it very similar to the Classic Dream Land stage, but without any hazards. In Adventure mode, this stage has reduced gravity. The Wire Frames always fight here. The odd, multifaceted crystal in the center may be some sort of power core, and is probably what created Battlefield and (maybe with some interference from Master and Crazy Hand) the Wire Frames.

Special Stages: Final Destination edit

Where the last battle of both Classic mode and Adventure mode take place, this level is perfectly flat, and is the perfect place to fight unhindered. Your character fights Master Hand and Crazy Hand in Classic mode, and Bowser and Giga Bowser in Adventure Mode (in high difficulty settings). Both Crazy Hand and Giga Bowser are optional superbosses, and while Master Hand and Crazy Hand fight on a team together, Bowser and Giga Bowser are fought separately. The black crystal in the center (near identical to the colorful one on Battlefield) may be what created Final Destination, the Hands, and maybe Giga Bowser.

Past Stages: Dream Land edit

A faithful recreation of the Dream Land stage from the original Super Smash Bros. The only hazard is Whispy Woods, who blows characters about.

Past Stages: Yoshi's Island edit

A faithful recreation of the Yoshi's Island stage from the original Super Smash Bros. The clouds beside the platform will dissipate if a player stands on them too long.

Past Stages: Kongo Jungle edit

A faithful recreation of the Kongo Jungle stage from the original Super Smash Bros. The barrel moving along the bottom may save lucky players from falling.