|A Seed Factory is a new kind of production system with the potential to end material scarcity. It has two major differences from conventional factories: self-expansion and integration.
Like any factory, it makes useful end products, but part of the production capacity is used to make more equipment for the factory itself. Thus total capacity can grow exponentially. The "Seed" is a starter set of equipment specifically designed to grow in three ways:
The factory is also designed as an integrated system. It brings together multiple production steps from raw materials and energy to finished items. Each part of the factory produces resources needed by the other parts to function, making it self-sustaining. If these parts are all in one place, the whole production chain can take advantage of automation and robotics. Integrated processes can also take waste outputs from one step, and use them as inputs for another. The combination results in a highly efficient design.
As the factory expands, it can produce a growing variety of products for end users. As it diversifies it can also make an increasing percentage of parts for its own growth. The small size and relative simplicity of the starter kit makes it low cost, while the much larger capacity it evolves to can produce a high income. Combined with the low operating cost from integrated processes and automation, this type of system should be very desirable on an economic basis.
Although it is a new way to organize production, Seed Factories build on past experience in fields like Industrial Technology and Engineering. This Wikibook will describe the concept of Seed Factories in more detail, methods for designing them, and give several design examples. It is being written as part of a project to build the first working Seed Factory prototypes.
Table of ContentsEdit
3.0: Design ConceptsEdit
4.0: Design ProcessEdit
8.0: Remote LocationsEdit
- page 1: General Notes || Notes for Section 5.0 - Community Factory: Requirements, Functions
- page 2: System Modeling
- page 3: Alternatives, Habitation, Transport, Production Technologies
- page 4: Production Alternatives
- page 5, page 6, page 7: Develop Alternatives
- page 8: Design Baseline
- page 9: Notes for Section 7.0 - Distributed Production Network