SDL (Simple DirectMedia Layer) - Chapters List
This book applies to version 2 and newer of SDL. |
This section is a stub. You can help Wikibooks by expanding it. |
Preface : Introducing SDL edit
- About the book - General information on the Wikibook
- What is SDL? - Introduction to the SDL library and its two main versions
Chapter 1 : Basics edit
- Getting started - Setting up the SDL development libraries and building sample source code.
- Creating a window - Creating a simple and basic SDL window.
Chapter 2 : Graphics edit
- Rendering images - Blitting and rendering images onto a window.
- Rendering other image formats - Blitting and rendering other image formats onto a window.
- Rendering surfaces - Optimising and stretching surfaces onto a window.
- Rendering textures
- Rendering geometry
- Creating viewports
- Color keying
- Clip rendering and sprite sheets
- Color modulation
- Alpha blending
- Animation and Vsync
- Rotating and flipping textures
- Fonts and text
Chapter 3 : Input & Events edit
Chapter 4 : Advanced Graphics edit
Appendix A : Development Process edit
- Building
- in GNU Automake
- in CMake
- Packaging
Appendix B : Migrating From Versions 1.2 To 2 edit
Appendix C : Miscellaneous Functions edit
Appendix D : External Documentation edit