Quantum Nanotechnology/Starcraft Design

Starcraft DesignEdit

Internal Structure:

We all know about the status quo for interstellar life and the humanitarian vision. But in all actuality space travel may be quite boring and adventure-less. Exploration on other worlds – similar to Gravitation equal to that of Mars (1/3 of that of earth) could be fatal. A walk in the dunes could lead to death, Gravitational differences will become more than evident in such circumstances. Therefore jogging would be walking. But the excitement is there and everyone has a reason to be the captain of the ship.

But things are not as they would be on television or rocket ships. Even with simulated Gravity using Aloedelogical techniques objects and things isolated from the composition of the interior of the ship itself (i.e.; cups. Lamps, chairs keys, etc) will possess more than a tendency to become displaced, smashed, flattened or even killed. Because they are not a distinct part of or created “from” within the ship’s interior then damage to these items may occur in FTL mode and will have to be replaced.

A craft’s doctor then would, when introduced to his/her office at first might be perplexed as to why he/she is walking into an empty metallic – looking room with perhaps a console protrusion extending out from a nearby wall. This is because everything that the doctor may or may not need is right at his or her disposal because it has to be created from the *ship’s interior, Aloedelogically.

That is, when properly used, the console would generate tables, chairs and other items separate from the ship from the floor or another base. And would still be melded with the floor while protruding from the floor. Unless mobile the necessity to move things about should be as limited as much as possible due to FTL modes so that items do not get tossed about and destroyed. Not in use those items meld back into the floor. Everything is available from the ship’s interior.


Individuals may require a room where they too can become a part of the interior while in FTL mode, temporarily, so as to avoid being crushed or killed. The entire ship is like this right down to the captain’s chair. Anything not in sync with this may become damaged. Out of FTL mode, such as orbit, everything returns to normal and operates as if nothing transpired with normal routine.

The bridge is of course something to behold, it is all worked in a mini stellar cartography room. All navigation to and from destinations is done from this bridge. The personal assigned to the bridge, work in a pit area with the captain’s chair elevated to the center. Somewhat dark is the upper dome where maps of stars and various solar systems can be seen above, directions are calculated and orders are given- all information is detailed here.

The captain navigates from his swivel chair using a series of keys to choose the destination and alerts crew members of the oncoming trip. The various maps that can be charted depend on the captain’s directives and he may choose his destination at random for exploration purposes or with the aid of his/her crew may get input as to where next he/she may venture. Unless on a scheduled flight and orders to destinations are given to the captain he or she may choose where it is the crew may go to explore new places.

*Consequently, the incorporation of tables, chairs, and the such-like being generated from the interior, was reported by the now famous UFO abduction case concerning Travis Walton.

Last modified on 25 November 2009, at 02:37