Lua in SpringRTS/Callouts/Spring.GameOver
< Lua in SpringRTS | Callouts
Spring.GameOver() edit
Description edit
Runs when a unit gets destroyed. That can mean that either the unit got killed by an enemy or that it self destructed itself.
In unsynced mode the callin gets invoked whenever one of your units gets destroyed. In synced mode it invokes for any unit in the game.
Parameters edit
[1] = allyTeamID1, -- optional
[2] = allyTeamID2, -- optional
..
Return values edit
None
Usage example edit
Related edit