Lua in SpringRTS/Callouts/Spring.GameOver
Runs when a unit gets destroyed. That can mean that either the unit got killed by an enemy or that it self destructed itself.
In unsynced mode the callin gets invoked whenever one of your units gets destroyed. In synced mode it invokes for any unit in the game.
 = allyTeamID1, -- optional
 = allyTeamID2, -- optional
Last modified on 19 December 2010, at 19:08