Lua in SpringRTS/Callins/UnitDestroyed()
< Lua in SpringRTS | Callins
UnitDestroyed() edit
Description edit
Runs when a unit gets destroyed. That can mean that either the unit got killed by an enemy or that it self destructed itself.
In unsynced mode the callin gets invoked whenever one of your units gets destroyed. In synced mode it invokes for any unit in the game.
Return values edit
integer unitID,
integer unitDefID,
integer unitTeam
Usage example edit
function widget:UnitDestroyed(unitID, unitDefID, unitTeamID, attackerID)
Spring.Echo("Unit "..unitID.." from team "..unitTeamID.." just got destroyed by enemy unit "..attackerID)
end