Guide to Game Development/Data file types

Data file types/formats edit

Text based file types edit

Easy for humans to read, levels of indentation, can take up a lot of space. Standard used for storing general data.
Compact data file, better for humans not to see, levels of indentation.
Text file used for miscellaneous things.
Easy to read, usually used to store game options.

Binary based file types edit

Used with XNA programming

Geometry edit

Used for storing 3D models
Material template library, used to store one or more materials within one file. Used with Wavefront .obj.
File type owned by Autodesk

Image types edit

Bitmapped edit

Loss-less compression, good compress
Uses lossy compression
Loss-less compression, not so amazing compression, but easier to read with code

Texture formats edit

Used for DXTC (Desktop platforms: OS X, Linux, Windows & Tegra) and ATC (Andreno GPUs) textures [1].
Used for PVRT textures (PowerVR GPUs)[1].
Used for ETC1 textures(All OGLES 2.0 devices compatibles)[1].

Vector edit

Scaled vector graphic

Audio edit

Animation edit

Fonts edit

Other edit

External links edit

Data files edit

Image files edit

Audio files edit

Animation files edit

Font files edit

Other files edit

References edit