Global Illumination and HDRI Maps in 3D Studio Max
How to get photorealistic images from 3D Studio MAX without really trying.
by Bill Harbison.
This tutorial assumes that you have a basic knowledge of modeling and rendering within 3D Studio MAX amd have a basic knowledge of the user interface.
With basic modeling and simple lighting using HDRI maps we will create a photorealistic image with smooth shading and soft shadows. Once this part is complete we will create some realistic chrome, glass and reflective shaders to add to the scene ending with a high quality image.
Table of Contents
- Modeling the Scene
- Lighting the Scene
- Global Illumination
- HDRI Maps *Updated
- Additional Shaders
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