Global Illumination and HDRI Maps in 3D Studio Max

How to get photorealistic images from 3D Studio MAX without really trying.Edit

by Bill Harbison.

This tutorial assumes that you have a basic knowledge of modeling and rendering within 3D Studio MAX amd have a basic knowledge of the user interface.

With basic modeling and simple lighting using HDRI maps we will create a photorealistic image with smooth shading and soft shadows. Once this part is complete we will create some realistic chrome, glass and reflective shaders to add to the scene ending with a high quality image.

A simple scene rendered in 3D Studio MAX using Global Illumination and HDRI maps.

Table of ContentsEdit

  1. Modeling the Scene
  2. Lighting the Scene
  3. Global Illumination
  4. HDRI Maps *Updated
  5. Additional Shaders
  6. Rendering
Last modified on 2 September 2010, at 16:27