Status: This class project is in its initial stage.
This book is the result of the course 'Introduction to Programming with Unity', taught in the media engineering program at Technische Hochschule Nuremberg. It is a class project, hopefully turning into a real wikibook at some later point in time.
This class is an introduction into the Unity Game Engine. Before we can get started creating games, we need to install the necessary software and get our environment set up.
A vegetarian is stranded on an island full of violent plants.
Cubes vs spheres, its a cruel world out there.
World championships in curling, a two player game, who will win the world championship.
Here we start getting our hands dirty. Slowly we learn how to use Unity.
- Game Objects
- Assets Models Materials Textures
- Collision Triggers
- PhysiX nVidia
Developing 2D games has been made quite a bit easier with the new Unity engine.
- Sprite Animation
Every game needs audio and sounds.
Multiplayer games are harder to create, but more fun to play.
Unity can also create games for mobile platforms like phones and tablets.
There is already an excellent wikibook on shaders with Unity, see the chapter on Unity in the wikibook Cg Programming
Your game is ready, but some finishing touches maybe needed.