English: When using a UV sphere (polygon-based geometry as opposed to NURBS) we get triangles that remain on the poles of the sphere. This makes the specular highlights on the cornea of our eye rigid and unsightly.
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2008-04-29 18:28 Quantum Anomaly 615×300× (64495 bytes) When using a UV sphere (polygon-based geometry as opposed to NURBS) we get triangles that remain on the poles of the sphere. This makes the specular highlights on the cornea of our eye rigid and unsightly.
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