Last modified on 4 May 2009, at 01:20

DirectX/9.0/Direct3D/Primitives and Rendering

Now that we have successfully initialized our device, we can get to the fun stuff: drawing on the screen! This is not nearly as tedious as initialization, and we can easily see the results of our hard work. We will be exploring several methods of putting primitives on the screen, and explain why some are faster than others.