Designing Sound in SuperCollider
This book is an independent project based on Designing Sound by Andy Farnell, all about the principles and techniques needed to design sound effects for real-time synthesis. The original book provides examples in the PureData language - here we have re-created some of the examples using SuperCollider.
The original book includes much more than what you see here - we're only recreating the examples and not the text! So in a sense this is not a stand-alone book and you'll get the most out of it if you have the original book with you. But we hope the examples are illustrative in themselves.
Any defects in the code we present should be assumed to be our own mistakes, and no reflection on Andy's fine book!
Table of contents edit
(Note: the numbering is done to match up with the chapter numbers in the original book.)
Introduction edit
Tools & Technique edit
- 14. Schroeder reverb
- 17. Additive synthesis
Practicals: Artificial sounds edit
- 24. Pedestrians
- 25. Phone tones
- 26. DTMF
- 27. Alarms
- 28. Sirens
Practicals: Idiophonics edit
- 29. Telephone bell
- 30. Bouncing ball
- 31. Rolling can
- 32. Creaking door
- 33. Boing
Practicals: Nature edit
- 34. Fire
- 35. Bubbles
- 36. Running water
- 38. Rain
- 39. Electricity
Practicals: Machines edit
Practicals: Lifeforms edit
- 50. Insects
Practicals: Sci-Fi edit
- 56. Transporter
- 57. R2D2
- 58. Red alert