Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. d4/3...exd4/4. Nxd4/4...Bc5/5. Nxc6

< Chess Opening Theory‎ | 1. e4‎ | 1...e5‎ | 2. Nf3‎ | 2...Nc6‎ | 3. d4‎ | 3...exd4‎ | 4. Nxd4‎ | 4...Bc5
Scotch Game: Classical Variation
a b c d e f g h
8 a8 b8 c8 d8 e8 f8 g8 h8 8
7 a7 b7 c7 d7 e7 f7 g7 h7 7
6 a6 b6 c6 d6 e6 f6 g6 h6 6
5 a5 b5 c5 d5 e5 f5 g5 h5 5
4 a4 b4 c4 d4 e4 f4 g4 h4 4
3 a3 b3 c3 d3 e3 f3 g3 h3 3
2 a2 b2 c2 d2 e2 f2 g2 h2 2
1 a1 b1 c1 d1 e1 f1 g1 h1 1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Bc5 5. Nxc6

Scotch Game, Classical Variation edit

White continues with 5. Nxc6. Black has a few options here: 5...dxc6, 5...bxc6, and 5...Qf6.

The first option, 5...dxc6?! loses castling rights to 6. Qxd8+ Kxd8, though.

The second option, 5...bxc6, is more common and continues in natural Classical development with the Bishop going to d3 and c4, the Knight usually to c3 and kingside castling.

The final option, 5...Qf6, is most common. Black attacks f2, threatening checkmate, and the knight on c6. White has no way to defend both at once, and must give back the knight. 6. Qd2 and 6. Qf3 are the most popular defenses to the Intermezzo.

Theory table edit

For explanation of theory tables, see theory table and for notation, see algebraic notation.

5 6 7
Intermezzo Variation ...

Qf6

Qd2

dxc6

Nc3

Be6

=
Intermezzo Variation

Qf3

bxc6

Nd2

d6

=
5...bxc6

bxc6

Bd3

Qh4

Qe2

Nf6

=
5...dxc6 ...

dxc6

Qxd8+

Kxd8

+/=

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