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    Cg Programming

      Sphere with soft shadow.jpg An Introduction to Real-Time 3D Graphics

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      Also see the GLSL Programming book.

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      Wikipedia has related information at Cg (programming language)


      Table of Contents

      • Introduction
      • Cg in Specific Frameworks and Platforms
      • Cg in Vertex and Fragment Shaders in Unity 3.5 (Unity's ShaderLab)
      • [stub:] Cg in Surface Shaders in Unity 3.5 (Unity's ShaderLab)
      • [stub:] Cg in Nvidia's Cg Toolkit
      • General Cg Topics (linked from the previous sections)
      • Overview of the Programmable Graphics Pipeline
      • Vertex Transformations (Modeling, Viewing, Projection, and Viewport Transformations)
      • Vector and Matrix Operations in Cg (includes references about Cg syntax)
      • Applying Matrix Transformations to Points, Directions, and Normals in Cg
      • Rasterization (Interpolation of Per-Fragment Varying Parameters)
      • Per-Fragment Operations (Stencil Test, Depth Test and Blending, etc.)
      • [stub:] Anti-Aliasing Techniques
      • [stub:] Phong Reflection Model


       

      25% developed
      Last modified on 18 August 2012, at 09:13
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