An Introduction to RealTime 3D Graphics
Table of Contents
 Introduction
 Cg in Specific Frameworks and Platforms
 General Cg Topics (linked from the previous sections)

 Overview of the Programmable Graphics Pipeline
 Vertex Transformations (Modeling, Viewing, Projection, and Viewport Transformations)
 Vector and Matrix Operations in Cg (includes references about Cg syntax)
 Applying Matrix Transformations to Points, Directions, and Normals in Cg
 Rasterization (Interpolation of PerFragment Varying Parameters)
 PerFragment Operations (Stencil Test, Depth Test and Blending, etc.)
 [stub:] AntiAliasing Techniques
 [stub:] Phong Reflection Model