This category contains books on electronic games: games that employ electronics to create an interactive system with which a player can play. The most common form of electronic game today is the video game, and for this reason the terms are often mistakenly used synonymously. Books include information on the cultural significance of specific electronic games, and application of electronic games as learning and education tools. For games part of the same series, one book is preferred. Wikibooks is not for walkthroughs and strategy guides—use StrategyWiki instead.
The following 6 related categories may be of interest, out of 6 total.