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    Category:DirectX

      This category is for use by the DirectX book.

      Books or Pages

      The following 26 pages are in this category, out of 26 total.

       

      • DirectX

      1

      • DirectX/10.0/Direct3D
      • DirectX/10.0/Direct3D/2D Rendering
      • DirectX/10.0/Direct3D/3D Model Rendering
      • DirectX/10.0/Direct3D/Alpha Mapping
      • DirectX/10.0/Direct3D/Ambient Lighting
      • DirectX/10.0/Direct3D/Buffers Shaders HLSL
      • DirectX/10.0/Direct3D/Bump Mapping
      • DirectX/10.0/Direct3D/Diffuse Lighting

      1 cont.

      • DirectX/10.0/Direct3D/Direct Input
      • DirectX/10.0/Direct3D/Direct Sound
      • DirectX/10.0/Direct3D/Font Engine
      • DirectX/10.0/Direct3D/FPS, CPU usage and timers
      • DirectX/10.0/Direct3D/Frustum Culling
      • DirectX/10.0/Direct3D/Initializing DirectX
      • DirectX/10.0/Direct3D/Light Maps
      • DirectX/10.0/Direct3D/Loading Maya
      • DirectX/10.0/Direct3D/Multitexturing and texture arrays

      1 cont.

      • DirectX/10.0/Direct3D/Setting up DirectX
      • DirectX/10.0/Direct3D/Specular Lighting
      • DirectX/10.0/Direct3D/Texturing

      9

      • DirectX/9.0/Direct3D
      • DirectX/9.0/Direct3D/Initialization
      • DirectX/9.0/Direct3D/Primitives and Rendering
      • DirectX/9.0/DirectSound

      M

      • DirectX/Managed DirectX
      Last modified on 20 May 2009, at 12:03
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