Last modified on 26 September 2013, at 08:57

Blender 3D: Noob to Pro/Using the sequencer to compile frames into an animation

Using the sequencer to compile frames into an animationEdit

PreambleEdit

When you render an animation, often it's a good idea to render the individual frames and then compile them into the animation. This has several benefits over rendering directly to a movie file. Some of them are these:

    • If you discover a mistake in the render, you can modify sections of the animation and rerender those frames without having to rerender the whole animation.
    • If the render crashes because the power went out or, (psst), blender crashed, you can pick up the render at the last rendered frame without having to rerender the whole animation

TutorialEdit

  • Open your animation in blender

Begin by opening blender to an animation that is ready to be rendered.

  • Set the render output to targa format.

press F10 to go the scene buttons and set the output format to Targa. Though you can use any image format you want, I use Targa because it has no compression and is at 100% quality.

1 SetOutputFormat.jpg


  • Set the file output location.

Set the location on your file system where you want all the frames to be saved to.

IMPORTANT: Make sure that there is a slash at the end or else you are setting a filename not a filepath

2 SetSaveLocation.jpg


  • Set Endframe to match the animation

If you animated 500 frames, set the end frame to that same number. the default is 250.

3 SetEndFrame.jpg


  • Render the animation!

Simply press the "Anim" button.

4 RenderAnimButton.jpg


Use the Sequencer to compile the images into a movie fileEdit

  • Open a new blender and delete everything except the camera.
  • Change the 3d window into the sequencer window.

(See image for explanation)

5 Change3D WinToSeqWin.jpg


  • Add the images to the sequencer.

On the bottom of the sequencer window click Add>>Images then browse to the location where you saved the images, Press Cntrl-A (on linux enter "*.tga" or "*.jpg" in the field for filename) to select all the images and finally press “Select Image" on the top-right. Attached to your mouse curser will be a long horizontal bar which represents all the images. Move it all the way to the left till the little number underneath it shows "1" and then Left-mouseclick to place it.

6 SeqWinAddImages.jpg 7 SeqImagesPlacement.jpg

  • Set final movie format.

Note that you can also set the location that the movie is saved to by changing the path we set earlier. 8 SetMovieFormat.jpg

  • Enable Sequence render and animate!

Depress the Do Sequence button and press the Animate button and wait a few seconds till it's done. Browse to the location you saved your movie and enjoy the animation. 9 DoSeqAndAnimate.jpg



I hope you found this tutorial useful. If there are any errors in the tutorial, Please let me know, and I will fix them as soon as possible.

Blend happy and save often, --Radialronnie (talk) 22:47, 3 November 2008 (UTC)