Blender 3D: Noob to Pro/Modeling a Human Character - Modeling

Blocking the FigureEdit

As with many models done in box modeling, let's start with a cube. The model is symmetrical so let's make use of it. Add a loop running vertically at the middle and delete the vertices on the left, leaving you with only half of the cube. Now add a mirror modifier.

SimpleMan1.png
Initial box

Now add a loop running horizontally and fashion out the torso.

SimpleMan2.png
Forming the torso

Add a vertical loop on the torso so that we will have more geometry to work on.

SimpleMan3.png
Adding more geometry

Extrude the head and the legs. Add loops around the head and the bottom of the legs and extrude out the head and feet.

SimpleMan4.png
Extrude head and legs
SimpleMan5.png
The model at another view

Now add a loop around the torso and extrude out the arms. This is all for blocking

SimpleMan6.png
Extruding out the arms
SimpleMan7.png
From another view

Detailing and FinishingEdit

Add a loop that goes through the torso and the arms and another at the sides. This geometry will enable us to round and shape the figure.

SimpleMan8.png
Adding more geometry and rounding the figure

Extrude out to form a rough hand. Add an extra loop around the hand and extrude out the thumb.

SimpleMan9.png
Extruding the hand and thumb

Add more loops around the arm, thumb and hand. Work out this additional geometry to shape the parts.

SimpleMan10.png
Shaping the hand

Add this loop to add more geometry on the legs and to the torso.

SimpleMan11.png
Adding geometry

And then shape.

SimpleMan12.png
Shaping

Add more loops on the leg and shape out the form.

SimpleMan13.png
Forming the legs

Now time to shape the foot add more geometry and shape out the foot.

SimpleMan14.png
Initial form of the foot
SimpleMan15.png
Final form of the foot

Now take a look at your model. Adjust the form until satisfied. Work finished.

SimpleMan16.png
Doing finishing touches
Last modified on 4 December 2013, at 17:13