Blender 3D: Noob to Pro/Fluffy Material

Spherical Blend TextureEdit

This technique maps a spherical blend texture to the outsides of an object.

Create a new material and name it something intelligent. Create a new texture for this material, change the texture type to Blend, and then in the texture properties, change the blend shape to "Sphere".

BNTP img1.png


Back in the material buttons, go the "MapInput" tab and change the texture coordinates to Blank-Blank-Z and Nor and as demonstrated in the next screenshot: BNTP img2.png


Finally go the "MapTop" tab, and depress the Emit button and set the Texture Blending Mode to "Add": BNTP img3.png

That's all there is to it, and here is how it looks: Render SphericalBlend.png


BacklightingEdit

This is a technique that a rather famous blender user called "@ndy" uses. Very simple and effective.

All you need to do is place a Hemi light BEHIND the object you want to light in respect to the active camera.

Breakdown: First add a Hemi lamp to your scene:


BNTP img10.png


Next, Select the lamp THEN press and hold down the Shift key, and select the Camera. Press Control-C to bring up the copy attributes menu, and copy location AND rotation.


BNTP img11.png


Now select JUST your lamp, press R to rotate it, then press the X key TWICE to rotate around the local X axis. Using your numpad, key in "180" to rotate the object 180Degrees.

All that remains to do is to press G to grab the lamp, then press Z TWICE to move along the local Z axis, and move the lamp until it is past and behind the object of interest. your resulting setup should look something like this:


BNTP img13.png


And here is the rendered result: Render Backlight.png





Pretty straighforward, but many advise against it.

  • Minnaert shader

Available in 2.37, "Darkness"<1 actually brightens edge. A cool shader, but not very useful for this purpose.

Last modified on 25 February 2011, at 17:39