Blender 3D: Noob to Pro/Every Material Known to Man/Rubber

      Rubber

      Method 1

      This method is for a general, computer-performance-oriented rubber material. EXRubber.jpg
      Color

      • Col: (Adjust as needed)
        • R - 0.15
        • G - 0.14
        • B - 0.12


      • Spec: (Change as needed)
        • R - 1
        • G - 1
        • B - 1


      Shaders

      • Diffuse Shader:(Minnaert)
        • Ref - 0.7
        • Dark - 0.6


      • Specular Shader:(Blinn)
        • Spec - 1.5
        • Hard - 10
        • Refr - 2


      Some people think it looks TOO smooth. If you feel that way, add a very light texture:
      Texture
      Tex Type - Stucci

      • StucciType - Wall In
      • NoiseType - Hard Noise
      • NoiseSize - 0.05
      • Turbulance - 3F
      • Noise Basis - Voronoi F1


      Map Input

      • Coordinates - Orco
      • SurfaceType - Cube


      Map To

      • MapType - Nor
        • NorSlider - 0.3

      Method 2, w/SSS

      This method is a better quality and more realistic Rubber material, but works best using SubSurface Scattering, so it may affect the time of your Render.
      EXRubberSSS.jpg
      Color

      • Col: (Adjust as needed)
        • R - 0.15
        • G - 0.14
        • B - 0.12


      • Spec: (Change as needed)
        • R - 1
        • G - 1
        • B - 1


      Shaders

      • Diffuse Shader:(Lambert)
        • Ref - 0.8


      • Specular Shader:(CookTorr)
        • Spec - 0.97
        • Hard - 5

      SSS

      • Scale - 1
      • RadiusR - 8.5
      • RadiusG - 5.5
      • RadiusB - 4
      • Hex - DFDFDF
        • Col - 1
        • Tex - 0
        • Front - 1
        • Back - 1
      • IOR - 1.8


      Some people think it looks TOO smooth. If you feel that way, add a very light texture:
      Texture
      Tex Type - Stucci

      • StucciType - Wall In
      • NoiseType - Hard Noise
      • NoiseSize - 0.05
      • Turbulance - 3F
      • Noise Basis - Voronoi F1


      Map Input

      • Coordinates - Orco
      • SurfaceType - Cube


      Map To

      • MapType - Nor
        • NorSlider - 0.3
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      Last modified on 13 November 2010, at 03:48