Blender 3D: Noob to Pro/Every Material Known to Man/Realistic Silver
Half-Decent Silver
Material
Col:
R= .675
G= .675
B= .750
Alpha= 1
Shaders
Diffuse Shader= Lambert Ref= .912 Tangent= on Specular Shader= Cook Torr Spec= .23 Hard= 90
Mirror Transparency
Ray mirror= on RayMir= .10 Fresnel= 1.000
Texture
Texture type= clouds NoiseSize= .850 NoiseDepth= 6 Noise Basis= Original Perlin
Map to
Col= on Nor= on (Mine went yellow when I double tapped it, looks better than just one click)
Col:
R= 1
G= 1
B= 1
Map Input
Orco= on Cube= on sizeX=4 sizeY=3Last modified on 21 March 2011, at 09:16