Blender 3D: Noob to Pro/Every Material Known to Man/Realistic Silver

Half-Decent SilverEdit

MaterialEdit

Col:

    R= .675
    G= .675
    B= .750
    Alpha= 1
ShadersEdit
Diffuse Shader= Lambert
Ref= .912
Tangent= on
Specular Shader= Cook Torr
Spec= .23
Hard= 90
Mirror TransparencyEdit
Ray mirror= on
RayMir= .10
Fresnel= 1.000
TextureEdit
Texture type= clouds
NoiseSize= .850
NoiseDepth= 6
Noise Basis= Original Perlin

Map to

Col= on
Nor= on (Mine went yellow when I double tapped it, looks better than just one click)

Col:

    R= 1
    G= 1
    B= 1

Map Input

Orco= on
Cube= on
sizeX=4
sizeY=3
Last modified on 16 November 2013, at 11:53