Blender 3D: Noob to Pro/Every Material Known to Man/Mist
The parts you change to make a particle based mist spot are as follows: Emitter-
Object-
Scale:10.000
Type:Plane
Objects Panel-
Particle Systems-
New
Amount:100000
Random:Faces
Even:Random
Normal:100.000
Random:200.000
Materials Panel-
Material Buttons-
Halo=Yes
RGB:0,0,0
Halo Size:2.000
Hard:50
Add:1.000
World Buttons-
-Optional HoRGB-0,0,0
Last modified on 12 November 2010, at 08:19