Blender 3D: Noob to Pro/Every Material Known to Man/Mist

The parts you change to make a particle based mist spot are as follows: Emitter-

    Object-
         Scale:10.000
         Type:Plane

Objects Panel-

    Particle Systems-
         New
         Amount:100000
         Random:Faces
         Even:Random
         Normal:100.000
         Random:200.000

Materials Panel-

    Material Buttons-
         Halo=Yes
         RGB:0,0,0
         Halo Size:2.000
         Hard:50
         Add:1.000

World Buttons-

    -Optional          HoRGB-0,0,0
Last modified on 12 November 2010, at 08:19