Blender 3D: Noob to Pro/Every Material Known to Man/Copper

      Copper Method 1

      This method is for a nice realistic Copper material, looking stratified and slightly "dent-ish".
      EXCopper.jpg
      Material Color

      • ColorSlider
        • R- 0.875
        • G- 0.553
        • B- 0.221
      • SpecSlider
        • R- 1.000
        • G- 0.718
        • B- 0.189

      Shaders
      Diffuse Shader

      • Type- Minnaert
        • Ref- 0.65
        • Dark- 0.52

      Specular Shader

      • Type- CookTorr
        • Spec- 1.68
        • Hard- 26

      RayMirror

      • RayMir- 0.20
      • Fresnel- 1.18
      • Fac- 1.55

      Texture1

      • Type- Musgrave
        • Calculation- Multifractal
        • H- 1.00
        • Lacu- 2.00
        • Octa- 2.00
        • iScale- 0.54
        • NoiseSize- 0.55
        • NoiseBasis- Voronoi F2
      • MapInput
        • MappingMethod- Orco
        • MappingShape- Cube
        • Size
          • SizeX- 2.00
          • SizeY- 30.00
          • SizeZ- 25.00
      • MapTo
        • MapApplication- Nor
        • NorSlider- 1.1

      Texture2

      • Type- Musgrave
        • Calculation- Multifractal
        • H- 1.00
        • Lacu- 2.00
        • Octa- 2.00
        • iScale- 0.54
        • NoiseSize- 0.55
        • NoiseBasis- Voronoi F2
      • MapInput
        • MappingMethod- Orco
        • MappingShape- Cube
        • Size
          • SizeX- 2.00
          • SizeY- 2.00
          • SizeZ- 2.00
      • MapTo
        • MapApplication- Nor
        • NorSlider- 0.7
      Last modified on 22 October 2010, at 03:50