This module is aimed at explaining the rules of games such as gomoku, renju, and pente. The aim of these games is generally to get five pieces in a row. This module also aims to provide some general theory to aid in gameplay.

## GamesEdit

## Terms & DefinitionsEdit

*Here are some terms used in this book*:

**Piece**: a stone (generally either black or white) belonging to one of the two players. this can be a glass stone, a plastic stone, a symbol representing a stone, etc.

**Row**: a line of adjacent pieces which are *all of the same colour*. gaps in this line are allowed.

**Unbroken row**: a row without gaps.

**n in a Row**: n pieces of the same colour arranged in a horizontal, vertical, or diagonal row. this row is unbroken. creating 5 in a row generally implies a win.

**Four**: a row of 4 (not necessarily 4 in a row), in which placing one more piece results in a 5 in a row.

**Straight four**: 4 in a row.

**Three**: a row of 3 (not necessarily 3 in a row), in which placing one more piece results in a straight four.

**Straight three**: 3 in a row.

**Overline**: n in an unbroken row. (n > 5)

**Double three**: two *threes* intersecting each other

**Double four**: two *fours* intersecting each other

**Capture**: to execute a move which results in the removal of some opponent pieces from the board

## Authors & ContributorsEdit

Name | Role | Affiliation | Quote |
---|---|---|---|

Jenny Zhu | Author | Student of University of Sydney | A wise man once said something stupid |